public override void Initialize(float cameraAR) { _village.Generate(); SceneElements.AddRange(_village.GetRenderables()); base.Initialize(cameraAR); }
public void OnKeyPress(string key) { if (key.Contains("F", StringComparison.CurrentCultureIgnoreCase)) { generate = !generate; } if (generate) { _village.Generate(); SceneElements.Clear(); SceneElements.AddRange(_village.GetRenderables()); } }
public void OnMouseDown(Coordinate position) { _village.Attractors.Add(new Attractor(_focusAttractor)); float scaleX = 1920 / (2 * RenderableTerrainObject.MaxTerrainOffsetX); float scaleY = -1080 / (2 * RenderableTerrainObject.MaxTerrainOffsetY); Coordinate coord = new Coordinate(position.XCoord / scaleX, position.YCoord / scaleY, 0); coord.XCoord -= RenderableTerrainObject.MaxTerrainOffsetX; coord.YCoord += RenderableTerrainObject.MaxTerrainOffsetY; _village.Attractors.Last().Coord = coord; if (generate) { _village.Generate(); SceneElements.Clear(); SceneElements.AddRange(_village.GetRenderables()); } }