public ShellViewModel( Func <AssetPanelViewModel> assetPanelViewModelFactory, Func <HierarchyPanelViewModel> hierarchyPanelViewModelFactory, Func <DrawOrderPanelViewModel> drawOrderPanelViewModelFactory, Func <PropertiesPanelViewModel> propertyPanelViewModelFactory, Func <DopesheetPanelViewModel> dopesheetPanelViewModelFactory, Func <HistoryPanelViewModel> historyPanelViewModelFactory, Func <ModeSwitchPanelViewModel> modeSwitchPanelViewModelFactory, Func <AnimationsPanelViewModel> animationsPanelViewModelFactory, Func <ExportSpritesheetViewModel> exportSpritesheetViewModelFactory, SceneEditorViewModel sceneEditorViewModel, Editor editor) { _exportSpritesheetViewModelFactory = exportSpritesheetViewModelFactory; _editor = editor; Title = $"Pose {Assembly.GetEntryAssembly().GetName().Version}"; Width = 1600; Height = 900; AssetPanel = assetPanelViewModelFactory.Invoke(); HierarchyPanel = hierarchyPanelViewModelFactory.Invoke(); DrawOrderPanel = drawOrderPanelViewModelFactory.Invoke(); PropertyPanel = propertyPanelViewModelFactory.Invoke(); DopesheetPanel = dopesheetPanelViewModelFactory.Invoke(); HistoryPanel = historyPanelViewModelFactory.Invoke(); ModeSwitchPanel = modeSwitchPanelViewModelFactory.Invoke(); AnimationsPanel = animationsPanelViewModelFactory.Invoke(); SceneEditor = sceneEditorViewModel; AutoKeyVisibility = Visibility.Hidden; OnEditorModeChanged(new EditorModeChanged(_editor.Mode)); ConfigureMessageHandlers(); }
public BoneGizmo(SceneEditorViewModel sceneEditor, BoneNodeEditorItem boneNodeEditorItem) { _sceneEditor = sceneEditor; _boneNodeEditorItem = boneNodeEditorItem; _lastZoom = float.MinValue; CreateGizmo(); }
public PartialViewResult GetObjectsInScene(int sceneId) { SceneEditorViewModel viewModel = new SceneEditorViewModel() { VRObjects = _VRObjectService.GetVROBjectsWithSceneId(sceneId), VRHotspots = _VRObjectService.GetVRHotspotsWithSceneId(sceneId), VRQuestionCards = _VRObjectService.GetVRQuestionsWithSceneId(sceneId) }; if (viewModel.VRQuestionCards != null && viewModel.VRQuestionCards.Count() != 0) { if (viewModel.VRQuestionCards != null && viewModel.VRQuestionCards.Count() != 0) { var responses = getResponsesWithQuestionCards(viewModel.VRQuestionCards); if (responses != null) { if (responses.Count() > 0) { viewModel.Responses = responses; } } } } return(PartialView("_ObjectEditorCarousel", viewModel)); }
public BoneNodeEditorItem(ulong nodeId, SceneEditorViewModel sceneEditor) : base(nodeId, sceneEditor) { _sceneEditor = sceneEditor; CreateSubItems(); RefreshPropertiesFromNode(); }
public SpriteNodeEditorItem(ulong nodeId, SceneEditorViewModel sceneEditor, SpriteBitmap spriteBitmap) : base(nodeId, sceneEditor) { _sceneEditor = sceneEditor; _spriteBitmap = spriteBitmap; CreateSubItems(); RefreshPropertiesFromNode(); }
public void Constructor_ShouldLoadTheSceneFromFile() { // Arrange _sceneLoader.Load(SceneFilePath).Returns(TestSceneFactory.Create()); // Act _ = new SceneEditorViewModel(SceneFilePath, _eventBus, _sceneLoader, _sceneModelFactory); // Assert _sceneLoader.Received(1).Load(SceneFilePath); }
public RotateItemOperation(SceneEditorViewModel sceneEditor, EditorItem editorItem, Vector initialMousePosition) : base(editorItem, initialMousePosition) { _sceneEditor = sceneEditor; var initialMouseFromCenter = initialMousePosition - editorItem.GetPositionInScreenSpace(); _initialAngle = editorItem.Transformation.LocalRotation; _initialMouseAngle = (float)Math.Atan2(-initialMouseFromCenter.Y, initialMouseFromCenter.X); _rotationTracker = new RotationTracker(_initialMouseAngle, _initialAngle); }
public PartialViewResult UpdateHotspotModal(int sceneId) { SceneEditorViewModel viewModel = new SceneEditorViewModel() { VRObjects = _VRObjectService.GetVROBjectsWithSceneId(sceneId), VRQuestionCards = _VRObjectService.GetVRQuestionsWithSceneId(sceneId) }; foreach (VRObject v in viewModel.VRObjects) { Console.WriteLine(v.AssetName); } return(PartialView("_AddHotspotPartialModal", viewModel)); }
public void SaveDocument_ShouldSaveSceneToFile() { // Arrange var scene = TestSceneFactory.Create(); _sceneLoader.Load(SceneFilePath).Returns(scene); var sceneEditorViewModel = new SceneEditorViewModel(SceneFilePath, _eventBus, _sceneLoader, _sceneModelFactory); // Act sceneEditorViewModel.SaveDocument(); // Assert _sceneLoader.Received(1).Save(scene, SceneFilePath); }
// GETTING METHODS public PartialViewResult GetScenes(int courseId) { IEnumerable <Scene> scenes = _sceneService.GetScenesWithCourseId(courseId); List <int> sceneIds = new List <int>(); foreach (Scene scene in scenes) { sceneIds.Add(scene.Id); } IEnumerable <VRBackground> Backgrounds = _VRBackgroundService.getBackgroundImagesWithSceneIds(sceneIds); SceneEditorViewModel viewModel = new SceneEditorViewModel() { CourseId = courseId, Scenes = scenes, Backgrounds = Backgrounds }; return(PartialView("_ExistingScenes", viewModel)); }
public void OnDocumentSelected_ShouldSendEventWithSceneModel() { // Arrange var scene = TestSceneFactory.Create(); var sceneModel = TestSceneModelFactory.Create(scene); _sceneLoader.Load(SceneFilePath).Returns(scene); _sceneModelFactory.Create(scene).Returns(sceneModel); var sceneEditorViewModel = new SceneEditorViewModel(SceneFilePath, _eventBus, _sceneLoader, _sceneModelFactory); SelectedSceneModelChangedEvent? @event = null; _eventBus.RegisterEventHandler <SelectedSceneModelChangedEvent>(e => @event = e); // Act sceneEditorViewModel.OnDocumentSelected(); // Assert Assert.That(@event, Is.Not.Null); Assert.That(@event !.SceneModel, Is.EqualTo(sceneModel)); }
public PartialViewResult UpdateScene(int courseId, int selectedIndex) { SceneEditorViewModel viewModel; IEnumerable <Scene> scenes = _sceneService.GetScenesWithCourseId(courseId); IEnumerable <VRObject> vRObjects = _VRObjectService.GetVROBjectsWithSceneId(scenes.ElementAt(selectedIndex).Id); IEnumerable <VRHotspot> vRHotspots = _VRObjectService.GetVRHotspotsWithSceneId(scenes.ElementAt(selectedIndex).Id); IEnumerable <VRQuestionCard> vRQuestionCards = _VRObjectService.GetVRQuestionsWithSceneId(scenes.ElementAt(selectedIndex).Id); List <int> sceneIds = new List <int>(); foreach (Scene scene in scenes) { sceneIds.Add(scene.Id); } IEnumerable <VRBackground> BackgroundImages = _VRBackgroundService.getBackgroundImagesWithSceneIds(sceneIds); viewModel = new SceneEditorViewModel() { CourseId = courseId, AddSceneViewModel = new AddSceneViewModel(), }; if (BackgroundImages != null) { viewModel.Backgrounds = BackgroundImages; } if (scenes.Count() != 0) { viewModel.Scenes = scenes; viewModel.SelectedScene = 0; } if (vRObjects != null && vRObjects.Count() != 0) { viewModel.VRObjects = vRObjects; } if (vRQuestionCards != null && vRQuestionCards.Count() != 0) { viewModel.VRQuestionCards = vRQuestionCards; } if (vRHotspots != null && vRHotspots.Count() != 0) { viewModel.VRHotspots = vRHotspots; } if (selectedIndex > 0) { viewModel.SelectedScene = selectedIndex; } if (viewModel.VRQuestionCards != null && viewModel.VRQuestionCards.Count() != 0) { var responses = getResponsesWithQuestionCards(viewModel.VRQuestionCards); if (responses != null) { if (responses.Count() > 0) { viewModel.Responses = responses; } } } return(PartialView("_SceneCreation", viewModel)); }
public IActionResult SceneEditor(int courseId, int selectedIndex) { SceneEditorViewModel viewModel; IEnumerable <Scene> scenes = _sceneService.GetScenesWithCourseId(courseId); IEnumerable <VRObject> vRObjects = new List <VRObject>(); IEnumerable <VRHotspot> vRHotspots = new List <VRHotspot>(); IEnumerable <VRQuestionCard> vRQuestionCards = new List <VRQuestionCard>(); List <int> sceneIds = new List <int>(); viewModel = new SceneEditorViewModel() { CourseId = courseId, AddSceneViewModel = new AddSceneViewModel(), }; if (scenes != null) { if (scenes.Count() > 0) { if (_VRObjectService.GetVROBjectsWithSceneId(scenes.ElementAt(selectedIndex).Id) != null) { // If there are vr objects in the scene, return them vRObjects = _VRObjectService.GetVROBjectsWithSceneId(scenes.ElementAt(selectedIndex).Id); } if (_VRObjectService.GetVRHotspotsWithSceneId(scenes.ElementAt(selectedIndex).Id) != null) { // If there are vrHotSpot objects in the scene, return them vRHotspots = _VRObjectService.GetVRHotspotsWithSceneId(scenes.ElementAt(selectedIndex).Id); } if (_VRObjectService.GetVRQuestionsWithSceneId(scenes.ElementAt(selectedIndex).Id) != null) { // If there are vr Question objects in the scene, return them vRQuestionCards = _VRObjectService.GetVRQuestionsWithSceneId(scenes.ElementAt(selectedIndex).Id); } } // Return the scenes for the existing scenes component foreach (Scene scene in scenes) { sceneIds.Add(scene.Id); } viewModel.Scenes = scenes; viewModel.SelectedScene = 0; IEnumerable <VRBackground> Backgrounds = _VRBackgroundService.getBackgroundImagesWithSceneIds(sceneIds); if (vRObjects != null && vRObjects.Count() != 0) { viewModel.VRObjects = vRObjects; } if (vRHotspots != null && vRHotspots.Count() != 0) { viewModel.VRHotspots = vRHotspots; } if (vRQuestionCards != null && vRQuestionCards.Count() != 0) { var responses = getResponsesWithQuestionCards(vRQuestionCards); if (responses != null) { if (responses.Count() > 0) { viewModel.Responses = responses; } } viewModel.VRQuestionCards = vRQuestionCards; } if (selectedIndex > 0) { viewModel.SelectedScene = selectedIndex; } if (Backgrounds != null) { viewModel.Backgrounds = Backgrounds; } } return(View(viewModel)); }
public TranslateItemOperation(SceneEditorViewModel sceneEditor, EditorItem item, Vector initialMousePosition) : base(item, initialMousePosition) { _sceneEditor = sceneEditor; }
/// <inheritdoc /> protected override EntityHierarchyEditorViewModel CreateEditorViewModel(AssetViewModel asset) { return(SceneEditorViewModel.Create((SceneViewModel)asset)); }
public PoseTool(SceneEditorViewModel sceneEditor) { _sceneEditor = sceneEditor; }
public DrawBoneTool(SceneEditorViewModel sceneEditor) { _sceneEditor = sceneEditor; }
public DrawBoneOperation(SceneEditorViewModel sceneEditor, Vector initialMousePosition) : base(initialMousePosition) { _sceneEditor = sceneEditor; _positionWorld = _sceneEditor.SceneViewport.ScreenToWorldPosition(initialMousePosition); CreateBoneGizmo(_positionWorld); }
public SelectionGizmo(SceneEditorViewModel sceneEditor, ulong nodeId) { _sceneEditor = sceneEditor; _nodeId = nodeId; CreateGizmo(); }
protected EditorItem(ulong nodeId, SceneEditorViewModel sceneEditor) { _sceneEditor = sceneEditor; NodeId = nodeId; }
public RotationGizmo(SceneEditorViewModel sceneEditor, EditorItem item) { _sceneEditor = sceneEditor; _item = item; CreateGizmo(); }
/// <summary> /// Initializes a new instance of the <see cref="SceneEditorController"/> class. /// </summary> /// <param name="asset">The scene associated with this instance.</param> /// <param name="editor">The editor associated with this instance.</param> public SceneEditorController([NotNull] AssetViewModel asset, [NotNull] SceneEditorViewModel editor) : base(asset, editor, CreateEditorGame) { }
public ModifyTool(SceneEditorViewModel sceneEditor) { _sceneEditor = sceneEditor; }
public PanCameraOperation(SceneEditorViewModel sceneEditor, Vector initialMousePosition) : base(initialMousePosition) { _sceneEditor = sceneEditor; _initialCameraPosition = sceneEditor.SceneViewport.SceneCamera.Position; }