void ShowZhongGuai(string[] FarmingType) { /*出生到地图上(锁定Y轴)*/ BornAtMap = EditorGUILayout.Toggle(EditorStringConfig.getString(10017), BornAtMap); if (BornAtMap) { Vector2 bornPos = new Vector2(SceneEditorSettings.BronPostionX, SceneEditorSettings.BronPostionZ); /*出生坐标*/ bornPos = EditorGUILayout.Vector2Field(EditorStringConfig.getString(10018), bornPos); SceneEditorSettings.BronPostionX = (int)bornPos.x; SceneEditorSettings.BronPostionZ = (int)bornPos.y; } else { Vector3 bornPos = new Vector3(SceneEditorSettings.BronPostionX, SceneEditorSettings.BronPostionY, SceneEditorSettings.BronPostionZ); /*出生坐标*/ bornPos = EditorGUILayout.Vector3Field(EditorStringConfig.getString(10018), bornPos); SceneEditorSettings.BronPostionX = (int)bornPos.x; SceneEditorSettings.BronPostionY = (int)bornPos.y; SceneEditorSettings.BronPostionZ = (int)bornPos.z; } GUILayout.Space(20f); GUILayout.BeginHorizontal(); /*创建*/ if (GUILayout.Button(EditorStringConfig.getString(10015) + FarmingType[SceneEditorSettings.farmingTypeIndex], GUILayout.Width(150), GUILayout.Height(40))) { SceneEditorTools.CreatePlant(PlantSourceObject[PlantSourceIndex], new Vector3(SceneEditorSettings.BronPostionX, SceneEditorSettings.BronPostionY, SceneEditorSettings.BronPostionZ), Vector3.one, (SceneElementType)SceneEditorSettings.farmingTypeIndex, BornAtMap); } /*保存配置表*/ if (GUILayout.Button(EditorStringConfig.getString(10019), GUILayout.Width(150), GUILayout.Height(40))) { SceneEditorTools.AutoGenerateSettingFile(); } /*导出游戏数据*/ if (GUILayout.Button(EditorStringConfig.getString(10020), GUILayout.Width(150), GUILayout.Height(40))) { SceneEditorTools.AutoGenerateGameData(); } GUILayout.EndHorizontal(); }
public void OnSceneGUI() { if (element == null) { element = (UISceneElement)target; } if (element == null || !element.enabled) { return; } if (element.isDeleteGameObject) { //销毁 EditorMemoryRecycle.RemoveMemory(element.gameObject); element.isDeleteGameObject = false; } base.OnSceneGUI(); //反算屏幕坐标 if (MoveFllowMouse) { //Debug.LogError("[MoveFllowMouse]"+MoveFllowMouse.ToString()); Vector3 mypos = element.transform.position; if (element.settingData.Type == SceneElementType.NPC) { mypos.y = 0; } else { mypos.y = element.transform.localScale.y / 2f; } element.transform.position = mypos; Vector3 ScenePos = SceneCamera.WorldToScreenPoint(element.transform.position); Vector3 mousePosition = Event.current.mousePosition; float height = SceneView.currentDrawingSceneView.position.height; mousePosition.y = height - mousePosition.y - 15f; mousePosition.z = ScenePos.z; Vector3 resultPos = SceneCamera.ScreenToWorldPoint(mousePosition); element.transform.position = resultPos; } //绘制文本框 Handles.Label(element.transform.position + Vector3.up * 3, element.transform.name + " : " + element.transform.position.ToString()); //开始绘制GUI Handles.BeginGUI(); //规定GUI显示区域 GUILayout.BeginArea(new Rect(100, 100, 200, 400)); //GUI绘制文本框 /*正在编辑*/ GUILayout.Label(EditorStringConfig.getString(10030) + ":" + element.gameObject.name); /*吸附到地图*/ element.isAtMap = GUILayout.Toggle(element.isAtMap, EditorStringConfig.getString(10031)); // /*鼠标跟随*/ // element.isSeletctedFllowMouse = GUILayout.Toggle(element.isSeletctedFllowMouse,EditorStringConfig.getString(10032)); // // if(element.isSeletctedFllowMouse) element.isAtMap = true; //自动吸附到地图 if (element.isAtMap) { element.AdsorptionToMap(); } else { /*种植*/ if (GUILayout.Button(EditorStringConfig.getString(10034), GUILayout.Width(100), GUILayout.Height(20))) { element.CorrectionPostion(); } } /*克隆*/ if (GUILayout.Button(EditorStringConfig.getString(10035), GUILayout.Width(100), GUILayout.Height(20))) { Object prefab = EditorUtility.GetPrefabParent(Selection.activeObject); GameObject cloneSource = Selection.activeObject as GameObject; GameObject cloneObject = null; if (prefab) { Vector3 oldpos = element.gameObject.transform.position; cloneObject = SceneEditorTools.CreatePlant(prefab, new Vector3(oldpos.x + 3f + element.transform.localScale.x, oldpos.y, oldpos.z), element.transform.localScale, element.settingData.Type, element.isAtMap, element.transform.rotation.eulerAngles); } //克隆代码 element.CloneScript(cloneSource, cloneObject); } /*销毁*/ if (GUILayout.Button(EditorStringConfig.getString(10033), GUILayout.Width(100), GUILayout.Height(20))) { element.isDeleteGameObject = true; } //GUILayout.BeginHorizontal(); element.isSetTransform = GUILayout.Toggle(element.isSetTransform, "Transform(World)", EditorStyles.foldout); //GUILayout.EndHorizontal(); Rect lastRect = GUILayoutUtility.GetLastRect(); if (element.isSetTransform) { ++EditorGUI.indentLevel; GUILayout.BeginHorizontal(); if (GUI.Button(new Rect(16, lastRect.yMax, 20, 18), "P")) { element.transform.position = Vector3.zero; } element.transform.position = EditorGUI.Vector3Field(new Rect(20, lastRect.yMax + 2, 150, 20), "", element.transform.position); GUILayout.EndHorizontal(); lastRect.yMax += 20f; GUILayout.BeginHorizontal(); if (GUI.Button(new Rect(16, lastRect.yMax, 20, 18), "R")) { element.transform.rotation = Quaternion.Euler(Vector3.zero); } element.transform.rotation = Quaternion.Euler(EditorGUI.Vector3Field(new Rect(20, lastRect.yMax + 2, 150, 20), "", element.transform.rotation.eulerAngles)); GUILayout.EndHorizontal(); lastRect.yMax += 20f; GUILayout.BeginHorizontal(); if (GUI.Button(new Rect(16, lastRect.yMax, 20, 18), "S")) { element.transform.localScale = Vector3.one; } element.transform.localScale = EditorGUI.Vector3Field(new Rect(20, lastRect.yMax + 2, 150, 20), "", element.transform.localScale); GUILayout.EndHorizontal(); --EditorGUI.indentLevel; } GUILayout.EndArea(); Handles.EndGUI(); }