private IEnumerator LoadSync(SceneDefine mSceneDefine, System.Action callback, LoadSceneMode mode = LoadSceneMode.Single) { yield return(SceneManager.LoadSceneAsync(mSceneDefine.ToString(), mode));; if (callback != null) { callback(); } }
public void LoadScene(SceneDefine mSceneDefine, LoadSceneMode mode = LoadSceneMode.Single) { SceneManager.LoadScene(mSceneDefine.ToString(), mode); }
public AsyncOperation LoadSceneAsync(SceneDefine mSceneDefine, LoadSceneMode mode = LoadSceneMode.Single) { return(SceneManager.LoadSceneAsync(mSceneDefine.ToString())); }