public void LoadingScene() { if (m_cSceneCtrl != null) { m_cSceneCtrl.SceneRelease(); m_cSceneCtrl = null; } switch (m_NextScene) { case SCENE.MAIN: StartCoroutine(coLoadScene("Main")); break; case SCENE.SELECT: StartCoroutine(coLoadScene("Select")); break; case SCENE.BATTLE1: m_cSceneCtrl = new BattleSceneCtrl(); m_cSceneCtrl.SceneInit(m_BOSSScene); StartCoroutine(coLoadScene("Battle")); break; } }
private IEnumerator coLoadScene(string sceneName) { m_cAsyncOP = SceneManager.LoadSceneAsync(sceneName); m_cAsyncOP.allowSceneActivation = false; while (!m_cAsyncOP.isDone) { m_cLoadSlide.fillAmount = m_cAsyncOP.progress; if (m_cAsyncOP.progress >= 0.9f) { m_currentScene = m_NextScene; m_cAsyncOP.allowSceneActivation = true; if (m_cSceneCtrl != null) { m_cSceneCtrl.SceneInit(); } } // m_cAsyncOP.allowSceneActivation = true; yield return(null); } }