// Use this for initialization void Start() { runnerSceneCtrl = GetComponent <SceneControllet_RunnerScene>(); shipController = GetComponent <ShipController>(); uiElement = GetComponent <UIElement>(); controller = new Controller(); }
//private bool start = true; // Use this for initialization void Awake() { //hands[0] = KinectWrapper.NuiSkeletonPositionIndex.HandLeft; // hands[1] = KinectWrapper.NuiSkeletonPositionIndex.HandRight; shipController = GetComponent <ShipController>(); runnerSceneCtrl = GetComponent <SceneControllet_RunnerScene>(); uiElement = GetComponent <UIElement>(); }