private void OnOpenSceneEditor(object sender, EventArgs eventArgs) { SceneControlButtons.SetActive(true); ActionObjects.SetActive(true); ServicesUpdated(null, new Base.ServiceEventArgs(null)); Services.SetActive(true); }
private void HideEverything() { ProjectControlButtons.SetActive(false); ActionObjects.SetActive(false); SceneControlButtons.SetActive(false); SceneAndProjectControlButtons.SetActive(false); RunningProjectControls.SetActive(false); }
private void OnOpenSceneEditor(object sender, EventArgs eventArgs) { SceneControlButtons.SetActive(true); SceneAndProjectControlButtons.SetActive(true); ActionObjects.SetActive(true); }