private void OnTriggerEnter(Collider other) //checks if the player has collided with a valid item and places it in their inventory if there is a slot { string Item = other.gameObject.tag; if (numberOfItems < 4) { switch (Item) { case "Durian": case "Cookie": case "WatermelonSlice": case "Banana": case "Fries": case "Egg": case "Kimchi": case "Onion": case "BakedBeans": case "EnergyDrink": case "Plastic Bag": InventoryManager(Item); Destroy(other.gameObject); break; default: break; } } if (Item == "Teddy Bear") { SceneControl.BearPickup(); Destroy(other.gameObject); } }