/// <summary> /// Pre drawn Function. /// Called before all the objects are draw /// </summary> /// <param name="gt">The gt.</param> /// <param name="mundo">The mundo.</param> /// <param name="obj">The obj.</param> /// <param name="cam">The cam.</param> /// <param name="lights">The lights.</param> /// <param name="render">The render.</param> public void PreDrawnPhase(Microsoft.Xna.Framework.GameTime gt, SceneControl.IWorld mundo, SceneControl.IObject obj, Cameras.ICamera cam, IList <Light.ILight> lights, SceneControl.RenderHelper render) { shader.PreDrawPhase(gt, mundo, obj, render, cam); }
public void Update(Microsoft.Xna.Framework.GameTime gametime, SceneControl.IObject obj, SceneControl.IWorld world) { material.Update(gametime, obj, world); }