示例#1
0
 /// <summary>
 /// Pre drawn Function.
 /// Called before all the objects are draw
 /// </summary>
 /// <param name="gt">The gt.</param>
 /// <param name="mundo">The mundo.</param>
 /// <param name="obj">The obj.</param>
 /// <param name="cam">The cam.</param>
 /// <param name="lights">The lights.</param>
 /// <param name="render">The render.</param>
 public void PreDrawnPhase(Microsoft.Xna.Framework.GameTime gt, SceneControl.IWorld mundo, SceneControl.IObject obj, Cameras.ICamera cam, IList <Light.ILight> lights, SceneControl.RenderHelper render)
 {
     shader.PreDrawPhase(gt, mundo, obj, render, cam);
 }
示例#2
0
 public void Update(Microsoft.Xna.Framework.GameTime gametime, SceneControl.IObject obj, SceneControl.IWorld world)
 {
     material.Update(gametime, obj, world);
 }