示例#1
0
    private void handleSlotClickEvent(UnityEngine.Object obj)
    {
        var characterSlot = obj as CharacterSlot_VC;

        if (characterSlot == null)
        {
            return;
        }

        characterSlot.SlotClickEvent -= handleSlotClickEvent;

        // Save selected character to current chat
        _characterSelectionManager.SaveUserCharacterToChat(characterSlot.name);
    }