static int get_PreQuest(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneChangeRgn obj = (SceneChangeRgn)o; int ret = obj.PreQuest; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index PreQuest on a nil value")); } }
static int get_pos_y(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneChangeRgn obj = (SceneChangeRgn)o; float ret = obj.pos_y; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pos_y on a nil value")); } }
static int get_strScene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneChangeRgn obj = (SceneChangeRgn)o; string ret = obj.strScene; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index strScene on a nil value")); } }
static int set_PreQuest(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneChangeRgn obj = (SceneChangeRgn)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.PreQuest = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index PreQuest on a nil value")); } }
static int set_pos_y(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneChangeRgn obj = (SceneChangeRgn)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.pos_y = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index pos_y on a nil value")); } }
static int set_strScene(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); SceneChangeRgn obj = (SceneChangeRgn)o; string arg0 = ToLua.CheckString(L, 2); obj.strScene = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index strScene on a nil value")); } }