async UniTask WaitGamePlay(StageKind stageKind, MatchType matchType) { await UniTask.Delay(500); SceneChangeManager.ChangeClientMultiPlayScene(stageKind, new MultiGameInfo(client, matchType)); }
async UniTask WaitGamePlay(StageKind stageKind, MatchType matchType) { await UniTask.Delay(500); SceneChangeManager.ChangeClientMultiPlayScene(stageKind, new MultiGameInfo(client, matchType)); }