示例#1
0
        /// <summary>
        /// Finds a scene, filtering by category.
        /// </summary>
        static public SceneBinding FindScene(SceneCategories inCategories)
        {
            foreach (var scene in FindScenes(inCategories))
            {
                return(scene);
            }

            return(default(SceneBinding));
        }
示例#2
0
        /// <summary>
        /// Finds a scene, filtering by id and category.
        /// </summary>
        static public SceneBinding FindSceneById(StringHash32 inId, SceneCategories inCategories)
        {
            foreach (var scene in FindScenes(inCategories))
            {
                if (scene.Id == inId)
                {
                    return(scene);
                }
            }

            return(default(SceneBinding));
        }
示例#3
0
        /// <summary>
        /// Finds a scene, filtering by path and category.
        /// </summary>
        static public SceneBinding FindSceneByPath(string inPathFilter, SceneCategories inCategories)
        {
            foreach (var scene in FindScenes(inCategories))
            {
                if (StringUtils.WildcardMatch(scene.Path, inPathFilter))
                {
                    return(scene);
                }
            }

            return(default(SceneBinding));
        }
示例#4
0
        /// <summary>
        /// Finds scenes, filtering by category.
        /// </summary>
        static public IEnumerable <SceneBinding> FindScenes(SceneCategories inCategories)
        {
            bool bBuild          = (inCategories & SceneCategories.Build) == SceneCategories.Build;
            bool bLoaded         = (inCategories & SceneCategories.Loaded) == SceneCategories.Loaded;
            bool bActive         = (inCategories & SceneCategories.ActiveOnly) == SceneCategories.ActiveOnly;
            bool bIncludeIgnored = (inCategories & SceneCategories.IncludeIgnored) == SceneCategories.IncludeIgnored;

            if (bActive)
            {
                SceneBinding active = SceneManager.GetActiveScene();
                if (!bIncludeIgnored && IsIgnored(active))
                {
                    yield break;
                }

                if (bBuild && active.BuildIndex < 0)
                {
                    yield break;
                }

                if (bLoaded && !active.IsLoaded())
                {
                    yield break;
                }

                yield return(active);
            }
            else if (bBuild)
            {
                foreach (var scene in AllBuildScenes(bIncludeIgnored))
                {
                    if (bLoaded && !scene.IsLoaded())
                    {
                        continue;
                    }

                    yield return(scene);
                }
            }
            else if (bLoaded)
            {
                foreach (var scene in AllLoadedScenes(bIncludeIgnored))
                {
                    yield return(scene);
                }
            }
        }
示例#5
0
 /// <summary>
 /// Finds scenes, filtering by path and category.
 /// </summary>
 static public IEnumerable <SceneBinding> FindScenesByPath(string inPathFilter, SceneCategories inCategories = SceneCategories.Loaded)
 {
     foreach (var scene in FindScenes(inCategories))
     {
         if (StringUtils.WildcardMatch(scene.Path, inPathFilter))
         {
             yield return(scene);
         }
     }
 }
示例#6
0
 /// <summary>
 /// Finds scenes, filtering by name and category.
 /// </summary>
 static public IEnumerable <SceneBinding> FindScenesByName(string inNameFilter, SceneCategories inCategories)
 {
     foreach (var scene in FindScenes(inCategories))
     {
         if (StringUtils.WildcardMatch(scene.Name, inNameFilter))
         {
             yield return(scene);
         }
     }
 }