internal static void sceneReadEvent(string path) { if (SceneBeingLoaded == null) { return; } foreach (var entry in SceneBeingLoaded.GetInvocationList()) { var handler = (SceneEventHandler)entry; try { handler.Invoke(path); } catch (Exception ex) { Logger.Log(LogLevel.Error, $"Subscriber crash in {nameof(ExtendedSave)}.{nameof(SceneBeingLoaded)} - {ex}"); } } }
internal static void sceneReadEvent(string path) { SceneBeingLoaded?.Invoke(path); }