/// <inheritdoc /> public override void OnDestroy() { Level.ActorDeleted -= OnActorDeleted; _timeline = null; _saveButton = null; _previewPlayerPicker = null; base.OnDestroy(); }
/// <inheritdoc /> public SceneAnimationWindow(Editor editor, AssetItem item) : base(editor, item) { // Timeline _timeline = new SceneAnimationTimeline() { DockStyle = DockStyle.Fill, Parent = this, Enabled = false }; _timeline.Modified += OnTimelineModified; // Toolstrip _saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save32, Save).LinkTooltip("Save"); }
/// <inheritdoc /> public SceneAnimationWindow(Editor editor, AssetItem item) : base(editor, item) { Level.ActorDeleted += OnActorDeleted; // Timeline _timeline = new SceneAnimationTimeline { AnchorPreset = AnchorPresets.StretchAll, Offsets = new Margin(0, 0, _toolstrip.Bottom, 0), Parent = this, Enabled = false }; _timeline.Modified += OnTimelineModified; _timeline.PlayerChanged += OnTimelinePlayerChanged; // Toolstrip _saveButton = (ToolStripButton)_toolstrip.AddButton(Editor.Icons.Save32, Save).LinkTooltip("Save"); _toolstrip.AddButton(editor.Icons.Docs32, () => Platform.OpenUrl(Utilities.Constants.DocsUrl + "manual/animation/scene-animations/index.html")).LinkTooltip("See documentation to learn more"); // Preview player picker var previewPlayerPickerContainer = new ContainerControl(); var previewPlayerPickerLabel = new Label { AnchorPreset = AnchorPresets.VerticalStretchLeft, VerticalAlignment = TextAlignment.Center, HorizontalAlignment = TextAlignment.Far, Parent = previewPlayerPickerContainer, Width = 60.0f, Text = "Player:", }; _previewPlayerPicker = new FlaxObjectRefPickerControl { Location = new Vector2(previewPlayerPickerLabel.Right + 4.0f, 8.0f), Width = 140.0f, Type = typeof(SceneAnimationPlayer), Parent = previewPlayerPickerContainer, }; previewPlayerPickerContainer.Width = _previewPlayerPicker.Right + 2.0f; previewPlayerPickerContainer.Parent = _toolstrip; _previewPlayerPicker.CheckValid = OnCheckValid; _previewPlayerPicker.ValueChanged += OnPreviewPlayerPickerChanged; }