void Awake() { scene3State = Scene3State.PrePause; // JudgeIsBegin = 0; _camera = Camera.main; rig = GetComponent <Rigidbody>(); model = transform.Find("player").gameObject; doorAnim = GameObject.Find("doorTimeline").GetComponent <PlayableDirector>(); print(doorAnim.duration); Items.Clear(); audioSource = GetComponent <AudioSource>(); tempscaleAnim = transform.localScale; if (SceneManager.GetActiveScene().name == "Scene4") { scene4Controler = transform.Find("/Enemys").GetComponent <Scene4Controler>(); } isScene2AnimPlay = false; isScene3Pause = false; isScene4Pause = false; Scene3Identifer2Num = 0; Scene3GetItem = false; }
//场景4中的玩家停顿,亲朋好友向前走 public void Scene4Control() { Scene4Controler scene4Controler = transform.Find("/Enemys").GetComponent <Scene4Controler>(); scene4Controler.StartAnim(); }