void ApplyScene() { int lw = (int)model.data.sizeDelta.x; int lh = (int)model.data.sizeDelta.y; if (Scene == null) { Scene = new Scene2D(); Scene.TextureMode = true; Scene.ReSize(lw, lh); offset += 100; Scene.Root.position = new Vector3(offset, 0, 0); Context.texture = Scene.texture; } else { if (w != lw | h != lh) { Scene.ReSize(w, h); Context.texture = Scene.texture; } } w = lw; h = lh; }