internal void draw(Scene.ShaderTypes shaderTypes, int[] p) { Shader shader = Scene.getShader(shaderTypes); draw(shader, p); }
internal void draw(Scene.ShaderTypes shaderTypes, int[] p, Shader.Uniform uniform, Matrix4 matrix4) { Shader shader = Scene.getShader(shaderTypes); draw(shader, p, uniform, matrix4); }
internal void draw(Scene.ShaderTypes shaderTypes, int[] p, Shader.Uniform uniform, Vector2 vector2) { Shader shader = Scene.getShader(shaderTypes); draw(shader, p, uniform, vector2); }