public Scenarion(int scenarionId, ScenarionType scenarionType, ScenarionConditionType scenarionConditionType, bool isOnceEvent, List <ScenarionAction> scenarionActions) { this.scenarionId = scenarionId; this.scenarionType = scenarionType; this.scenarionConditionType = scenarionConditionType; this.isOnceEvent = isOnceEvent; this.scenarionActions = scenarionActions; }
public Scenarion(int scenarionId, ScenarionType scenarionType, ScenarionConditionType scenarionConditionType, int userPlayer, int enemyPlayer, bool isOnceEvent, List <ScenarionAction> scenarionActions) { this.scenarionId = scenarionId; this.scenarionType = scenarionType; this.scenarionConditionType = scenarionConditionType; this.userPlayer = userPlayer; this.enemyPlayer = enemyPlayer; this.isOnceEvent = isOnceEvent; this.scenarionActions = scenarionActions; }
public void SetActionName(int id, ScenarionType action) { name = id.ToString(); ActorName.text = string.Format("{0},{1}", id, Enum.GetName(typeof(ScenarionType), action)); switch (action) { case ScenarionType.Openning: GetComponent <Image>().color = Color.blue; break; case ScenarionType.Event: GetComponent <Image>().color = Color.green; break; case ScenarionType.StageClear: GetComponent <Image>().color = Color.red; break; } }