示例#1
0
        public Entity FromSceneryInstance(ScenarioTag.SceneryInstance scen)
        {
            var entity = SceneryFactory.FromTag(this.Map, this.Map.Scenario, scen);

            scen.GameObject = entity;
            return(entity);
        }
示例#2
0
        public static Scenery FromTag(H2vMap map, ScenarioTag scenario, ScenarioTag.SceneryInstance instance)
        {
            var scenery = new Scenery();

            scenery.FriendlyName = "Scenery_" + instance.SceneryDefinitionIndex;

            var id  = scenario.SceneryDefinitions[instance.SceneryDefinitionIndex].Scenery;
            var tag = map.GetTag(id);

            scenery.FriendlyName = tag.Name;

            var meshes            = MeshFactory.GetRenderModel(map, tag.Model);
            var transparentMeshes = new List <Mesh <BitmapTag> >(meshes.Length);
            var renderModelMeshes = new List <Mesh <BitmapTag> >(meshes.Length);

            foreach (var mesh in meshes)
            {
                var mat = mesh.Material;

                if (mat.AlphaMap == null)
                {
                    renderModelMeshes.Add(mesh);
                }
                else
                {
                    transparentMeshes.Add(mesh);
                }
            }

            var components = new List <Component>();

            components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
            {
                Note   = $"[{tag.Id}] {tag.Name}",
                Meshes = renderModelMeshes.ToArray(),
                Flags  = ModelFlags.Diffuse | ModelFlags.CastsShadows | ModelFlags.ReceivesShadows
            }));

            foreach (var transparentMesh in transparentMeshes)
            {
                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note   = $"[{tag.Id}] {tag.Name}",
                    Meshes = new[] { transparentMesh },
                    Flags  = ModelFlags.IsTransparent
                }));
            }

            var orientation = QuaternionExtensions.FromH2vOrientation(instance.Orientation);
            var xform       = new TransformComponent(scenery, instance.Position, orientation);

            var body = PhysicsComponentFactory.CreateStaticRigidBody(scenery, xform, map, tag.Model);

            if (body != null)
            {
                components.Add(body);

                components.Add(new RenderModelComponent(scenery, new Model <BitmapTag>
                {
                    Note        = $"scenery//{scenery.FriendlyName}-collision",
                    Meshes      = MeshFactory.GetRenderModel(body.Collider, new Vector4(0.9f, 0.5f, .24f, 1f)),
                    Flags       = ModelFlags.Wireframe | ModelFlags.IsStatic,
                    RenderLayer = RenderLayers.Collision
                }));
            }

            scenery.SetComponents(xform, components.ToArray());

            return(scenery);
        }