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C# (CSharp) ScenarioManager.DisplayNextDialogProcedure示例
编程语言:
C# (CSharp)
类/类型:
ScenarioManager
方法/功能:
DisplayNextDialogProcedure
hotexamples.com的示例:
1
C# (CSharp) ScenarioManager.DisplayNextDialogProcedure - 已找到1个示例
。这些是从开源项目中提取的最受好评的
ScenarioManager.DisplayNextDialogProcedure
来自程序包 voxicon现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
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Get(30)
LaunchErrorScenario(25)
GetCurrentScenario(22)
GetScenario(9)
GetInstance(9)
LoadScenario(3)
GetSoundBlock(3)
LaunchActionScenario(2)
ModifyScore(2)
LaunchRDLReportPreviewScenario(2)
Next(2)
LaunchCrystalReportPreviewScenario(2)
OnSpawnEntity(2)
LaunchMultiExecutionReportScenario(2)
BuildScenario(2)
InitializeScenario(2)
Instance(2)
LaunchNavigationScenario(1)
LaunchPreferencesScenario(1)
LaunchFilterForReportScenario(1)
LaunchSelectionScenario(1)
AStartScenario(1)
Load(1)
ModifyShotsFired(1)
OnEntityDeath(1)
OnEntityDeathInternal(1)
OnPlayerHit(1)
OnSelectionSelected(1)
OnSpawnEnemy(1)
OnSpawnEnemyInternal(1)
OnSpawnEntityInternal(1)
ProcessFile(1)
RemoveAlertBox(1)
RemoveChoice(1)
RequestNextLine(1)
LoadScenarios(1)
InitializeScenarioInternal(1)
JumpTo(1)
DoLink(1)
AddChoice(1)
AdvanceByNode(1)
AdvanceCurrentNode(1)
CheckSwitch(1)
ChooseEvent(1)
ContinueStory(1)
CreateDisasterousEvent(1)
CreateEndGameEvent(1)
CreateSoundBlock(1)
DeleteScenario(1)
DisplayNextDialogProcedure(1)
常用方法
Get (30)
LaunchErrorScenario (25)
GetCurrentScenario (22)
GetScenario (9)
GetInstance (9)
LoadScenario (3)
GetSoundBlock (3)
LaunchActionScenario (2)
ModifyScore (2)
LaunchRDLReportPreviewScenario (2)
常用方法
Next (2)
LaunchCrystalReportPreviewScenario (2)
OnSpawnEntity (2)
LaunchMultiExecutionReportScenario (2)
BuildScenario (2)
InitializeScenario (2)
Instance (2)
LaunchNavigationScenario (1)
LaunchPreferencesScenario (1)
LaunchFilterForReportScenario (1)
LaunchSelectionScenario (1)
AStartScenario (1)
Load (1)
ModifyShotsFired (1)
OnEntityDeath (1)
OnEntityDeathInternal (1)
OnPlayerHit (1)
OnSelectionSelected (1)
OnSpawnEnemy (1)
OnSpawnEnemyInternal (1)
常用方法
LaunchSelectionScenario (1)
AStartScenario (1)
Load (1)
ModifyShotsFired (1)
OnEntityDeath (1)
OnEntityDeathInternal (1)
OnPlayerHit (1)
OnSelectionSelected (1)
OnSpawnEnemy (1)
OnSpawnEnemyInternal (1)
OnSpawnEntityInternal (1)
ProcessFile (1)
RemoveAlertBox (1)
RemoveChoice (1)
RequestNextLine (1)
LoadScenarios (1)
InitializeScenarioInternal (1)
JumpTo (1)
DoLink (1)
AddChoice (1)
AdvanceByNode (1)
AdvanceCurrentNode (1)
CheckSwitch (1)
ChooseEvent (1)
ContinueStory (1)
CreateDisasterousEvent (1)
CreateEndGameEvent (1)
CreateSoundBlock (1)
DeleteScenario (1)
DisplayNextDialogProcedure (1)
常用方法
OnSpawnEntityInternal (1)
ProcessFile (1)
RemoveAlertBox (1)
RemoveChoice (1)
RequestNextLine (1)
LoadScenarios (1)
InitializeScenarioInternal (1)
JumpTo (1)
DoLink (1)
AddChoice (1)
AdvanceByNode (1)
AdvanceCurrentNode (1)
CheckSwitch (1)
ChooseEvent (1)
ContinueStory (1)
CreateDisasterousEvent (1)
CreateEndGameEvent (1)
CreateSoundBlock (1)
DeleteScenario (1)
DisplayNextDialogProcedure (1)
DisplayResults (1)
EndRound (1)
Jump (1)
EndRoundInternal (1)
GameOver (1)
GenerateAppParamsFiles (1)
GeneratePlayGround (1)
GetAllCommandsByType (1)
GetChoices (1)
GetCurrentNode (1)
GetMaps (1)
IncreaseScenario (1)
Init (1)
ATraitSelected (1)
ItweenMoveTo (1)
Return (1)
ScenarioManager Class Documentation
示例#1
0
显示文件
文件:
GGJGameMananager.cs
项目:
GTadeon/GGJ2019_WhatHomeMeansToYou
public static void DisplayNextMessage() { ScenarioManager.DisplayNextDialogProcedure(); }
x