public IScenarioHandler Create(IIterationControl iterationContext) { IScenario scenarioInstance = _factory.Create(iterationContext.ThreadId); IScenarioHandler scenarioHandler = new ScenarioHandler(_globalCounters, new NotThreadSafeIdGenerator(), scenarioInstance, iterationContext); return(scenarioHandler); }
// Use this for initialization void Awake() { if (!instance) { instance = this; } currScenario = null; interactableGO = new List <GameObject>(); isScenarioActivated = false; scenarioContainer = new Dictionary <string, ScenarioBase>(); olEffect.enabled = false; foreach (ScenarioBase sb in scenarioList) { // Deactivate scenarios on start up if (sb.gameObject.activeSelf) { sb.gameObject.SetActive(false); } // Add the scenario in if (!scenarioContainer.ContainsKey(sb.name)) { scenarioContainer.Add(sb.name, sb); } } //testing //currScenario = scenarioContainer["sc"]; //scenarioContainer["sc"].gameObject.SetActive(true); //isScenarioActivated = true; }
public void CtorWithPath_AddsScenariosToCollection() { var handler = new ScenarioHandler(testFilePath); var result = handler.GetScenarioNames(); Assert.AreEqual(1, result.Count()); }
void Start() { _gameController = this.GetComponent<GameController>(); if (_gameController == null) { _gameController = this.GetComponentInChildren<GameController>(); } scenarioHandler = GameObject.FindGameObjectWithTag("ScenarioHandler").GetComponent<ScenarioHandler>(); }
public void AddScenario_AddsToCollection() { var name = "scen-name"; var handler = new ScenarioHandler(); handler.AddScenario(name, new GameState()); Assert.IsTrue(handler.GetScenarioNames().Any(a => a == name)); }
public void AddScenario_AddsToCollection() { var name = "scen-name"; var handler = new ScenarioHandler(); handler.AddScenario( name, new GameState() ); Assert.IsTrue( handler.GetScenarioNames().Any( a => a == name ) ); }
public void AddScenario_DoesntDuplicateOnMultipleCalls() { var name = "scen-name"; var handler = new ScenarioHandler(); handler.AddScenario( name, new GameState() ); handler.AddScenario( name, new GameState() ); Assert.AreEqual( 1, handler.GetScenarioNames().Count( a => a == name ) ); }
public void AddScenario_DoesntDuplicateOnMultipleCalls() { var name = "scen-name"; var handler = new ScenarioHandler(); handler.AddScenario(name, new GameState()); handler.AddScenario(name, new GameState()); Assert.AreEqual(1, handler.GetScenarioNames().Count(a => a == name)); }
public void ValidScenario_ReturnsTrueIfInCollection() { var name = "scen-name"; var handler = new ScenarioHandler(); handler.AddScenario(name, new GameState()); var result = handler.ValidScenario(name); Assert.IsTrue(result); }
public void CopyGameState_ReturnsCopyOfInitialGameState() { var name = "scen-name"; var gameState = this.GetGameState(); var handler = new ScenarioHandler(); handler.AddScenario(name, gameState); var result = handler.CopyGameState(name); Assert.AreNotSame(result, gameState, "Should be a copy, not the stored instance"); result.ShouldBeEquivalentTo(gameState); }
public void CopyGameState_ReturnsCopyOfInitialGameState() { var name = "scen-name"; var gameState = this.GetGameState(); var handler = new ScenarioHandler(); handler.AddScenario( name, gameState ); var result = handler.CopyGameState( name ); Assert.AreNotSame( result, gameState, "Should be a copy, not the stored instance" ); result.ShouldBeEquivalentTo( gameState ); }
public override void ProcessFrame(Playable playable, FrameData info, object playerData) { ScenarioHandler handler = playerData as ScenarioHandler; if (handler == null) { return; } if (!launched) { handler.LaunchNextDialog(); launched = true; } }
public void GetScenarioNames_ReturnsAll() { var handler = new ScenarioHandler(); var names = new List <string>() { "s1", "s2", "s3" }; names.ForEach(a => { handler.AddScenario(a, new GameState()); }); var result = handler.GetScenarioNames(); CollectionAssert.AreEquivalent(names, result.ToList()); }
// TODO: Redesign validator so it uses actual handlers. /// <summary> /// Validates ILoadTest scenario correctness by executing single test iteration /// from ScenarioSetup to ScenarioTearDown on the same thread. /// Exceptions are not handled on purpose to ease problem identification while developing. /// </summary> /// <param name="scenario">ILoadTestScenario object</param> /// <param name="threadId">TheardId to set in TestContext</param> /// <param name="threadIterationId">ThreadIterationId to set in TestContext</param> /// <param name="globalIterationId">GlobalIterationId to set in TestContext</param> /// <returns>Raw result from single iteration</returns> public static IterationResult Validate(this IScenario scenario, int threadId = 0, int threadIterationId = 0, int globalIterationId = 0) { ExecutionTimer timer = new ExecutionTimer(); ThreadSafeCounter errorsCounter = new ThreadSafeCounter(); GlobalCounters globalCounters = new GlobalCounters(errorsCounter, new MockedIdGenerator(globalIterationId)); IIterationControl context = new IterationContext(threadId, timer); ScenarioHandler handler = new ScenarioHandler(globalCounters, new MockedIdGenerator(threadIterationId), scenario, context); timer.Start(); handler.Init(); handler.PrepareNext(); handler.Execute(); IterationResult result = new IterationResult(context, new WorkerThreadStats()); handler.Cleanup(); timer.Stop(); return(result); }
void Start() { enemies = new List<Entity>(); players = new List<PlayerController>(); PlayerController player = (Instantiate(Resources.Load("Player/PlayerObject")) as GameObject).GetComponent<PlayerController>(); GameObject[] points = GameObject.FindGameObjectsWithTag("Waypoint"); foreach (GameObject point in points) { if (point.transform.name.Contains("End")) { Vector3 targetPos = point.transform.position; targetPos.y += StartYPosition; player.transform.position = targetPos; break; } } players.Add(player); miniMapCam = GameObject.FindGameObjectWithTag("MiniMapCam"); audioSources = new Dictionary<string, AudioSource>(); addAudioSource("Background", BackgroundMusic); addAudioSource("Build", BuildMusic, 0.5f, true); addAudioSource("Combat", CombatMusic, 0.1f, true); qHandler = this.GetComponent<QuestionnaireHandler>(); if (qHandler == null) { qHandler = this.GetComponentInChildren<QuestionnaireHandler>(); } if (!qHandler.QuestionnaireEnabled) { CurrentGameState = GameState.MENU; } scenarioHandler = GameObject.FindGameObjectWithTag("ScenarioHandler").GetComponent<ScenarioHandler>(); menuController = this.GetComponent<MenuController>(); if (menuController == null) { menuController = this.GetComponentInChildren<MenuController>(); } }
// Use this for initialization void Start() { _gameController = this.GetComponent<GameController>(); screenWidth = Screen.width; screenHeight = Screen.height; float instructionsWidth = screenWidth * 0.9f, instructionsHeight = screenHeight * 0.9f; instructionsRect = new Rect((screenWidth/2f) - (instructionsWidth/2f), (screenHeight/2f) - (instructionsHeight/2f), instructionsWidth, instructionsHeight); scenarioHandler = GameObject.FindGameObjectWithTag("ScenarioHandler").GetComponent<ScenarioHandler>(); }
// Start is called before the first frame update void Start() { scenario = FindObjectOfType <ScenarioHandler>(); }
void Start() { scenarioHandlerRef = this.GetComponent<ScenarioHandler>(); if (bQuestionnaireEnabled) { googleManager = this.GetComponent<GoogleManager>(); playerRef = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerController>(); answersList = new Dictionary<string,string>(); questionsList = new Dictionary<string,string>(); helperTextList = new Dictionary<string, string>(); FindAllQuestions(); lastPage = scenarioHandlerRef.GetScenarioCount()+1; lastPage++; likertAnswers = new int[lastPage]; wantBuildAnswers = new string[lastPage]; commentAnswers = new string[lastPage]; for (int i = 0; i < lastPage; i++) { likertAnswers[i] = 0; wantBuildAnswers[i] = ""; commentAnswers[i] = ""; } lastPage--; float screenWidth = Screen.width * 0.95f, screenHeight = Screen.height * 0.90f; qWidth = (screenWidth > qWidth) ? screenWidth : qWidth; qHeight = (screenHeight > qHeight) ? screenHeight : qHeight; questionnaireRect = new Rect((Screen.width/2f) - (qWidth/2f), (Screen.height/2f) - (qHeight/2f), qWidth, qHeight); windowStyle.normal.background = MakeColorTexture((int)qWidth+1, (int)qHeight+1, Color.black); } }
private void Awake() { m_Instance = this; }
public void ValidScenario_ReturnsTrueIfInCollection() { var name = "scen-name"; var handler = new ScenarioHandler(); handler.AddScenario( name, new GameState() ); var result = handler.ValidScenario( name ); Assert.IsTrue( result ); }
void Start() { screenWidth = Screen.width; screenHeight = Screen.height; unitsList = new List<Entity>(); deadUnitsList = new List<Entity>(); PlayerCam = this.GetComponentInChildren<Camera>(); _gameController = GameObject.FindGameObjectWithTag("GameController").GetComponent<GameController>(); SelectedUnits = new List<Entity>(); scenarioHandler = GameObject.FindGameObjectWithTag("ScenarioHandler").GetComponent<ScenarioHandler>(); gateRef = GameObject.FindGameObjectWithTag("GateOfLife").GetComponent<GateOfLife>(); }
/****************************************************** **************** INITIALIZATION ********************** ******************************************************/ void Start() { if (!FindCamera("Main Camera")) { FindCamera("Camera"); } this.gameObject.AddComponent(typeof(SaveScreenshots)); mouseLookComponent = this.gameObject.GetComponent<MouseLook>(); scenarioHandler = GameObject.Find("ScenarioHandlerBox").GetComponent<ScenarioHandler>(); startPosition = this.transform.position; motorRef = this.GetComponent<CharacterMotor>(); }
void Start() { if (QuestionnaireEnabled) { dbHandler = GameObject.FindGameObjectWithTag("ScenarioHandler").GetComponent<DatabaseHandler>(); if (dbHandler == null) { dbHandler = GameObject.FindGameObjectWithTag("ScenarioHandler").GetComponentInChildren<DatabaseHandler>(); } _gameController = this.GetComponent<GameController>(); if (_gameController == null) { _gameController = this.GetComponentInChildren<GameController>(); } answersDict = new Dictionary<string,string>(); selectionDict = new Dictionary<string,int>(); textDict = new Dictionary<string,string>(); float width = 300f, height = 150f, screenWidth = Screen.width * 0.9f, screenHeight = Screen.height * 0.9f; width = screenWidth > width ? screenWidth : width; height = screenHeight > height ? screenHeight : height; questionnaireRect = new Rect((Screen.width/2f) - (width/2f), (Screen.height/2f) - (height/2f), width, height); CurrentState++; scenarioHandler = GameObject.FindGameObjectWithTag("ScenarioHandler").GetComponent<ScenarioHandler>(); } if (scenarioHandler != null && scenarioHandler.DoneTesting) { QuestionnaireEnabled = false; } }
public void CtorWithPath_AddsScenariosToCollection() { var handler = new ScenarioHandler( testFilePath ); var result = handler.GetScenarioNames(); Assert.AreEqual( 1, result.Count() ); }
void Start() { scenarioHandler = this.GetComponent<ScenarioHandler>(); if (scenarioHandler == null) { scenarioHandler = this.GetComponentInChildren<ScenarioHandler>(); } if (!scenarioHandler.DoneTesting) { if (questionsDict == null) { StartCoroutine(LoadQuestions()); } answersForm = new WWWForm(); } }
public void GetScenarioNames_ReturnsAll() { var handler = new ScenarioHandler(); var names = new List<string>() { "s1", "s2", "s3" }; names.ForEach( a => { handler.AddScenario( a, new GameState() ); } ); var result = handler.GetScenarioNames(); CollectionAssert.AreEquivalent( names, result.ToList() ); }