public async STT.Task <ViewModels.Scenario> GetMineAsync(CancellationToken ct) { if (!(await _authorizationService.AuthorizeAsync(_user, null, new ContentDeveloperRequirement())).Succeeded) { throw new ForbiddenException(); } var item = await _context.Scenarios.Include(st => st.VmCredentials) .SingleOrDefaultAsync(o => o.Id == _user.GetId(), ct); if (item == null) { var createdDate = DateTime.UtcNow; var id = _user.GetId(); var name = _user.Claims.FirstOrDefault(c => c.Type == "name").Value; item = new ScenarioEntity() { Id = id, Name = $"{name} User Scenario", Description = "Personal Task Builder Scenario", StartDate = createdDate, EndDate = createdDate.AddYears(100), Status = ScenarioStatus.active, OnDemand = false, DateCreated = createdDate, DateModified = createdDate, CreatedBy = id, ModifiedBy = id }; _context.Scenarios.Add(item); await _context.SaveChangesAsync(ct); } return(_mapper.Map <SAVM.Scenario>(item)); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; alpha_lift = new ScenarioEntity <IBloc>(0, scenarioTag.WellKnownItems[0]); beta_lift = new ScenarioEntity <IBloc>(1, scenarioTag.WellKnownItems[1]); alpha_ctf_terr = new ScenarioEntity <IScenery>(14, scenarioTag.WellKnownItems[14]); bravo_ctf_terr = new ScenarioEntity <IScenery>(15, scenarioTag.WellKnownItems[15]); hall1_terr = new ScenarioEntity <IScenery>(17, scenarioTag.WellKnownItems[17]); hall2_terr = new ScenarioEntity <IScenery>(18, scenarioTag.WellKnownItems[18]); center_low = new ScenarioEntity <IScenery>(72, scenarioTag.WellKnownItems[72]); blue_effect = new ScenarioEntity <IScenery>(78, scenarioTag.WellKnownItems[78]); red_effect = new ScenarioEntity <IScenery>(79, scenarioTag.WellKnownItems[79]); drips_1 = new ScenarioEntity <IScenery>(113, scenarioTag.WellKnownItems[113]); drips_2 = new ScenarioEntity <IScenery>(114, scenarioTag.WellKnownItems[114]); drips_3 = new ScenarioEntity <IScenery>(115, scenarioTag.WellKnownItems[115]); drips_4 = new ScenarioEntity <IScenery>(116, scenarioTag.WellKnownItems[116]); drips_5 = new ScenarioEntity <IScenery>(117, scenarioTag.WellKnownItems[117]); drips_6 = new ScenarioEntity <IScenery>(118, scenarioTag.WellKnownItems[118]); drips_7 = new ScenarioEntity <IScenery>(119, scenarioTag.WellKnownItems[119]); lametrees = new ScenarioEntity <IScenery>(120, scenarioTag.WellKnownItems[120]); red = new ScenarioEntity <ISound>(121, scenarioTag.WellKnownItems[121]); blue = new ScenarioEntity <ISound>(122, scenarioTag.WellKnownItems[122]); throb = new ScenarioEntity <ISound>(123, scenarioTag.WellKnownItems[123]); redf = new ScenarioEntity <ISound>(124, scenarioTag.WellKnownItems[124]); bluef = new ScenarioEntity <ISound>(125, scenarioTag.WellKnownItems[125]); drips_8 = new ScenarioEntity <IScenery>(126, scenarioTag.WellKnownItems[126]); cool_middle = new ScenarioEntity <ISound>(127, scenarioTag.WellKnownItems[127]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; crate_left00 = new ScenarioEntity <IBloc>(0, scenarioTag.WellKnownItems[0]); crate_right00 = new ScenarioEntity <IBloc>(1, scenarioTag.WellKnownItems[1]); crate_left01 = new ScenarioEntity <IBloc>(2, scenarioTag.WellKnownItems[2]); crate_left02 = new ScenarioEntity <IBloc>(3, scenarioTag.WellKnownItems[3]); crate_left03 = new ScenarioEntity <IBloc>(4, scenarioTag.WellKnownItems[4]); crate_left04 = new ScenarioEntity <IBloc>(5, scenarioTag.WellKnownItems[5]); crate_left05 = new ScenarioEntity <IBloc>(6, scenarioTag.WellKnownItems[6]); crate_left06 = new ScenarioEntity <IBloc>(7, scenarioTag.WellKnownItems[7]); crate_left07 = new ScenarioEntity <IBloc>(8, scenarioTag.WellKnownItems[8]); crate_left08 = new ScenarioEntity <IBloc>(9, scenarioTag.WellKnownItems[9]); crate_left09 = new ScenarioEntity <IBloc>(10, scenarioTag.WellKnownItems[10]); crate_left10 = new ScenarioEntity <IBloc>(11, scenarioTag.WellKnownItems[11]); crate_left11 = new ScenarioEntity <IBloc>(12, scenarioTag.WellKnownItems[12]); crate_right01 = new ScenarioEntity <IBloc>(13, scenarioTag.WellKnownItems[13]); crate_right02 = new ScenarioEntity <IBloc>(14, scenarioTag.WellKnownItems[14]); crate_right03 = new ScenarioEntity <IBloc>(15, scenarioTag.WellKnownItems[15]); crate_right04 = new ScenarioEntity <IBloc>(16, scenarioTag.WellKnownItems[16]); crate_right05 = new ScenarioEntity <IBloc>(17, scenarioTag.WellKnownItems[17]); crate_right06 = new ScenarioEntity <IBloc>(18, scenarioTag.WellKnownItems[18]); crate_right07 = new ScenarioEntity <IBloc>(19, scenarioTag.WellKnownItems[19]); crate_right08 = new ScenarioEntity <IBloc>(20, scenarioTag.WellKnownItems[20]); crate_right09 = new ScenarioEntity <IBloc>(21, scenarioTag.WellKnownItems[21]); crate_right10 = new ScenarioEntity <IBloc>(22, scenarioTag.WellKnownItems[22]); crate_right11 = new ScenarioEntity <IBloc>(23, scenarioTag.WellKnownItems[23]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; core1 = new ScenarioEntity <ISound>(0, scenarioTag.WellKnownItems[0]); core2 = new ScenarioEntity <ISound>(1, scenarioTag.WellKnownItems[1]); core3 = new ScenarioEntity <ISound>(2, scenarioTag.WellKnownItems[2]); core4 = new ScenarioEntity <ISound>(3, scenarioTag.WellKnownItems[3]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; alpha = new ScenarioEntity <IScenery>(0, scenarioTag.WellKnownItems[0]); charlie = new ScenarioEntity <IScenery>(1, scenarioTag.WellKnownItems[1]); bravo = new ScenarioEntity <IScenery>(2, scenarioTag.WellKnownItems[2]); delta = new ScenarioEntity <IScenery>(3, scenarioTag.WellKnownItems[3]); neutral = new ScenarioEntity <IScenery>(4, scenarioTag.WellKnownItems[4]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; ramps = new ScenarioEntity <IScenery>(0, scenarioTag.WellKnownItems[0]); crap = new ScenarioEntity <IScenery>(1, scenarioTag.WellKnownItems[1]); shroud_01 = new ScenarioEntity <IDevice>(2, scenarioTag.WellKnownItems[2]); shroud_02 = new ScenarioEntity <IDevice>(3, scenarioTag.WellKnownItems[3]); gate = new ScenarioEntity <IDevice>(4, scenarioTag.WellKnownItems[4]); tele_switch = new ScenarioEntity <IDevice>(5, scenarioTag.WellKnownItems[5]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; base_gate_machine_0 = new ScenarioEntity <IDevice>(0, scenarioTag.WellKnownItems[0]); base_gate_machine_1 = new ScenarioEntity <IDevice>(1, scenarioTag.WellKnownItems[1]); group_2 = new ScenarioEntity <IDevice>(2, scenarioTag.WellKnownItems[2]); group_3 = new ScenarioEntity <IDevice>(3, scenarioTag.WellKnownItems[3]); base_switch_1 = new ScenarioEntity <IDevice>(4, scenarioTag.WellKnownItems[4]); base_swtich_0 = new ScenarioEntity <IDevice>(5, scenarioTag.WellKnownItems[5]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; assault = new ScenarioEntity <IScenery>(0, scenarioTag.WellKnownItems[0]); territories = new ScenarioEntity <IScenery>(1, scenarioTag.WellKnownItems[1]); territories_2 = new ScenarioEntity <IScenery>(2, scenarioTag.WellKnownItems[2]); territories_3 = new ScenarioEntity <IScenery>(3, scenarioTag.WellKnownItems[3]); eastbound_train = new ScenarioEntity <IDevice>(4, scenarioTag.WellKnownItems[4]); westbound_train = new ScenarioEntity <IDevice>(5, scenarioTag.WellKnownItems[5]); eastbound_death = new ScenarioEntity <IDevice>(6, scenarioTag.WellKnownItems[6]); westbound_death = new ScenarioEntity <IDevice>(7, scenarioTag.WellKnownItems[7]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; tram = new ScenarioEntity <IDevice>(0, scenarioTag.WellKnownItems[0]); door_tram_1 = new ScenarioEntity <IDevice>(1, scenarioTag.WellKnownItems[1]); door_tram_3 = new ScenarioEntity <IDevice>(2, scenarioTag.WellKnownItems[2]); door_tram_4 = new ScenarioEntity <IDevice>(3, scenarioTag.WellKnownItems[3]); zapper_control = new ScenarioEntity <IDevice>(4, scenarioTag.WellKnownItems[4]); starting_cage = new ScenarioEntity <IDevice>(5, scenarioTag.WellKnownItems[5]); door_elevator_tram_bot = new ScenarioEntity <IDevice>(6, scenarioTag.WellKnownItems[6]); looker_light_bottom_red = new ScenarioEntity <IDevice>(7, scenarioTag.WellKnownItems[7]); looker_light_right_red = new ScenarioEntity <IDevice>(8, scenarioTag.WellKnownItems[8]); looker_light_left_red = new ScenarioEntity <IDevice>(9, scenarioTag.WellKnownItems[9]); looker_light_top_red = new ScenarioEntity <IDevice>(10, scenarioTag.WellKnownItems[10]); elevator_tram = new ScenarioEntity <IDevice>(11, scenarioTag.WellKnownItems[11]); wall_elevator_tram_bot = new ScenarioEntity <IDevice>(12, scenarioTag.WellKnownItems[12]); door_tram_2 = new ScenarioEntity <IDevice>(13, scenarioTag.WellKnownItems[13]); inamberclad = new ScenarioEntity <IScenery>(14, scenarioTag.WellKnownItems[14]); zapper_cage = new ScenarioEntity <IDevice>(15, scenarioTag.WellKnownItems[15]); inhibitor = new ScenarioEntity <IDevice>(16, scenarioTag.WellKnownItems[16]); wall_tram = new ScenarioEntity <IDevice>(17, scenarioTag.WellKnownItems[17]); wall_platform_1 = new ScenarioEntity <IDevice>(18, scenarioTag.WellKnownItems[18]); wall_platform_2 = new ScenarioEntity <IDevice>(19, scenarioTag.WellKnownItems[19]); wall_platform_3 = new ScenarioEntity <IDevice>(20, scenarioTag.WellKnownItems[20]); wall_platform_4 = new ScenarioEntity <IDevice>(21, scenarioTag.WellKnownItems[21]); looker_light_top_green = new ScenarioEntity <IDevice>(22, scenarioTag.WellKnownItems[22]); looker_light_bottom_green = new ScenarioEntity <IDevice>(23, scenarioTag.WellKnownItems[23]); looker_light_right_green = new ScenarioEntity <IDevice>(24, scenarioTag.WellKnownItems[24]); looker_light_left_green = new ScenarioEntity <IDevice>(25, scenarioTag.WellKnownItems[25]); wall_platform_5 = new ScenarioEntity <IDevice>(26, scenarioTag.WellKnownItems[26]); zapper = new ScenarioEntity <IDevice>(27, scenarioTag.WellKnownItems[27]); iac_intro = new ScenarioEntity <IDevice>(28, scenarioTag.WellKnownItems[28]); iac_tram = new ScenarioEntity <IDevice>(29, scenarioTag.WellKnownItems[29]); cookiesncream = new ScenarioEntity <IWeapon>(30, scenarioTag.WellKnownItems[30]); tram_marine_1 = new ScenarioEntity <IUnit>(31, scenarioTag.WellKnownItems[31]); tram_marine_2 = new ScenarioEntity <IUnit>(32, scenarioTag.WellKnownItems[32]); tram_marine_3 = new ScenarioEntity <IUnit>(33, scenarioTag.WellKnownItems[33]); tram_marine_4 = new ScenarioEntity <IUnit>(34, scenarioTag.WellKnownItems[34]); tram_marine_5 = new ScenarioEntity <IUnit>(35, scenarioTag.WellKnownItems[35]); tram_marine_6 = new ScenarioEntity <IUnit>(36, scenarioTag.WellKnownItems[36]); tram_marine_7 = new ScenarioEntity <IUnit>(37, scenarioTag.WellKnownItems[37]); guns = new Squad_guns(scenarioTag); johnson = new Squad_johnson(scenarioTag); tracker_elite = new Squad_tracker_elite(scenarioTag); atr1_mar = new Squad_atr1_mar(scenarioTag); mid_mar = new Squad_mid_mar(scenarioTag); atr2_mar = new Squad_atr2_mar(scenarioTag); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; beam_low = new ScenarioEntity <ISound>(1, scenarioTag.WellKnownItems[1]); island = new ScenarioEntity <ISound>(2, scenarioTag.WellKnownItems[2]); blue_flag = new ScenarioEntity <IScenery>(3, scenarioTag.WellKnownItems[3]); red_flag = new ScenarioEntity <IScenery>(4, scenarioTag.WellKnownItems[4]); n_flag = new ScenarioEntity <IScenery>(5, scenarioTag.WellKnownItems[5]); terr1 = new ScenarioEntity <IScenery>(6, scenarioTag.WellKnownItems[6]); terr2 = new ScenarioEntity <IScenery>(7, scenarioTag.WellKnownItems[7]); terr4 = new ScenarioEntity <IScenery>(8, scenarioTag.WellKnownItems[8]); terr3 = new ScenarioEntity <IScenery>(9, scenarioTag.WellKnownItems[9]); terr5 = new ScenarioEntity <IScenery>(10, scenarioTag.WellKnownItems[10]); beam_main = new ScenarioEntity <ISound>(11, scenarioTag.WellKnownItems[11]); beam_outer = new ScenarioEntity <ISound>(12, scenarioTag.WellKnownItems[12]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; bob = new ScenarioEntity <IScenery>(0, scenarioTag.WellKnownItems[0]); bob1 = new ScenarioEntity <IScenery>(1, scenarioTag.WellKnownItems[1]); bob2 = new ScenarioEntity <IScenery>(2, scenarioTag.WellKnownItems[2]); bob3 = new ScenarioEntity <IScenery>(3, scenarioTag.WellKnownItems[3]); rifle = new ScenarioEntity <IScenery>(4, scenarioTag.WellKnownItems[4]); blade = new ScenarioEntity <IScenery>(5, scenarioTag.WellKnownItems[5]); e3_coil_01 = new ScenarioEntity <IBloc>(6, scenarioTag.WellKnownItems[6]); e3_coil_02 = new ScenarioEntity <IBloc>(7, scenarioTag.WellKnownItems[7]); e3_coil_03 = new ScenarioEntity <IBloc>(8, scenarioTag.WellKnownItems[8]); elite = new ScenarioEntity <IUnit>(9, scenarioTag.WellKnownItems[9]); chief = new ScenarioEntity <IUnit>(10, scenarioTag.WellKnownItems[10]); e3_flag = new ScenarioEntity <IWeapon>(11, scenarioTag.WellKnownItems[11]); house_gate = new ScenarioEntity <IDevice>(14, scenarioTag.WellKnownItems[14]); }
public async STT.Task <ViewModels.Scenario> CreateFromScenarioTemplateAsync(Guid scenarioTemplateId, CancellationToken ct) { var scenarioTemplateEntity = _context.ScenarioTemplates.Find(scenarioTemplateId); if (scenarioTemplateEntity == null) { throw new EntityNotFoundException <SAVM.ScenarioTemplate>($"ScenarioTemplate {scenarioTemplateId} was not found."); } var scenarioEntity = new ScenarioEntity() { CreatedBy = _user.GetId(), Name = $"{scenarioTemplateEntity.Name} - {_user.Claims.FirstOrDefault(c => c.Type == "name").Value}", Description = scenarioTemplateEntity.Description, OnDemand = true, ScenarioTemplateId = scenarioTemplateId }; var durationHours = scenarioTemplateEntity.DurationHours != null ? (int)scenarioTemplateEntity.DurationHours : 720; scenarioEntity.EndDate = scenarioEntity.StartDate.AddHours(durationHours); _context.Scenarios.Add(scenarioEntity); await _context.SaveChangesAsync(ct); // copy all of the VmCredentials var oldVmCredentials = _context.VmCredentials.Where(vmc => vmc.ScenarioTemplateId == scenarioTemplateId).ToList(); var newDefaultVmCredentialId = await CopyVmCredentials(scenarioTemplateEntity.DefaultVmCredentialId, null, scenarioEntity.Id, oldVmCredentials, ct); scenarioEntity.DefaultVmCredentialId = newDefaultVmCredentialId; await _context.SaveChangesAsync(ct); // copy all of the Tasks var oldTaskEntities = _context.Tasks.Where(dt => dt.ScenarioTemplateId == scenarioTemplateId && dt.TriggerTaskId == null).ToList(); // copy the PARENT Tasks foreach (var oldTaskEntity in oldTaskEntities) { await _taskService.CopyAsync(oldTaskEntity.Id, scenarioEntity.Id, "scenario", ct); } var scenario = _mapper.Map <SAVM.Scenario>(scenarioEntity); _engineHub.Clients.All.SendAsync(EngineMethods.ScenarioCreated, scenario); return(scenario); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; crane = new ScenarioEntity <IScenery>(0, scenarioTag.WellKnownItems[0]); control_room = new ScenarioEntity <IScenery>(1, scenarioTag.WellKnownItems[1]); center = new ScenarioEntity <IScenery>(2, scenarioTag.WellKnownItems[2]); red_tower = new ScenarioEntity <IScenery>(3, scenarioTag.WellKnownItems[3]); blue_tower = new ScenarioEntity <IScenery>(4, scenarioTag.WellKnownItems[4]); bunker = new ScenarioEntity <IScenery>(5, scenarioTag.WellKnownItems[5]); hvac_lift = new ScenarioEntity <IBloc>(6, scenarioTag.WellKnownItems[6]); end_of_canal_water___office = new ScenarioEntity <ISound>(8, scenarioTag.WellKnownItems[8]); end_of_canal_water___storage = new ScenarioEntity <ISound>(9, scenarioTag.WellKnownItems[9]); center_high_terries = new ScenarioEntity <IScenery>(10, scenarioTag.WellKnownItems[10]); crane_base = new ScenarioEntity <ISound>(11, scenarioTag.WellKnownItems[11]); crane_tower_cylinder = new ScenarioEntity <ISound>(41, scenarioTag.WellKnownItems[41]); garage_ambience = new ScenarioEntity <ISound>(42, scenarioTag.WellKnownItems[42]); city_on_fire = new ScenarioEntity <ISound>(43, scenarioTag.WellKnownItems[43]); control_desk = new ScenarioEntity <ISound>(45, scenarioTag.WellKnownItems[45]); vending_machine = new ScenarioEntity <ISound>(46, scenarioTag.WellKnownItems[46]); storage1 = new ScenarioEntity <ISound>(48, scenarioTag.WellKnownItems[48]); storage2 = new ScenarioEntity <ISound>(49, scenarioTag.WellKnownItems[49]); storage3 = new ScenarioEntity <ISound>(50, scenarioTag.WellKnownItems[50]); vertical_pipes = new ScenarioEntity <ISound>(52, scenarioTag.WellKnownItems[52]); high_vent_1 = new ScenarioEntity <ISound>(53, scenarioTag.WellKnownItems[53]); high_vent_2 = new ScenarioEntity <ISound>(54, scenarioTag.WellKnownItems[54]); high_vent_6 = new ScenarioEntity <ISound>(55, scenarioTag.WellKnownItems[55]); high_vent_5 = new ScenarioEntity <ISound>(56, scenarioTag.WellKnownItems[56]); high_vent_4 = new ScenarioEntity <ISound>(57, scenarioTag.WellKnownItems[57]); high_vent_3 = new ScenarioEntity <ISound>(58, scenarioTag.WellKnownItems[58]); platform = new ScenarioEntity <IScenery>(60, scenarioTag.WellKnownItems[60]); storage = new ScenarioEntity <IScenery>(61, scenarioTag.WellKnownItems[61]); steam = new ScenarioEntity <ISound>(64, scenarioTag.WellKnownItems[64]); steamcloseup = new ScenarioEntity <ISound>(65, scenarioTag.WellKnownItems[65]); broken_light = new ScenarioEntity <ISound>(66, scenarioTag.WellKnownItems[66]); vertical_pipe2 = new ScenarioEntity <ISound>(67, scenarioTag.WellKnownItems[67]); vertical_pipe_3 = new ScenarioEntity <ISound>(68, scenarioTag.WellKnownItems[68]); pipesvent1 = new ScenarioEntity <ISound>(69, scenarioTag.WellKnownItems[69]); pipesvent2 = new ScenarioEntity <ISound>(70, scenarioTag.WellKnownItems[70]); roofwalkvent = new ScenarioEntity <ISound>(71, scenarioTag.WellKnownItems[71]); bigwallvent = new ScenarioEntity <ISound>(72, scenarioTag.WellKnownItems[72]); bluebasepipes1 = new ScenarioEntity <ISound>(73, scenarioTag.WellKnownItems[73]); bluebasepipes2 = new ScenarioEntity <ISound>(74, scenarioTag.WellKnownItems[74]); matthole = new ScenarioEntity <ISound>(75, scenarioTag.WellKnownItems[75]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; hanger_can_01 = new ScenarioEntity <IBloc>(0, scenarioTag.WellKnownItems[0]); static_01 = new ScenarioEntity <IBloc>(1, scenarioTag.WellKnownItems[1]); static_02 = new ScenarioEntity <IBloc>(2, scenarioTag.WellKnownItems[2]); static_03 = new ScenarioEntity <IBloc>(3, scenarioTag.WellKnownItems[3]); static_04 = new ScenarioEntity <IBloc>(4, scenarioTag.WellKnownItems[4]); hanger_can_07 = new ScenarioEntity <IBloc>(5, scenarioTag.WellKnownItems[5]); hanger_can_02 = new ScenarioEntity <IBloc>(6, scenarioTag.WellKnownItems[6]); hanger_can_03 = new ScenarioEntity <IBloc>(7, scenarioTag.WellKnownItems[7]); hanger_can_04 = new ScenarioEntity <IBloc>(8, scenarioTag.WellKnownItems[8]); hanger_can_05 = new ScenarioEntity <IBloc>(9, scenarioTag.WellKnownItems[9]); hanger_can_06 = new ScenarioEntity <IBloc>(10, scenarioTag.WellKnownItems[10]); hanger_can_08 = new ScenarioEntity <IBloc>(11, scenarioTag.WellKnownItems[11]); hanger_can_09 = new ScenarioEntity <IBloc>(12, scenarioTag.WellKnownItems[12]); hanger_can_10 = new ScenarioEntity <IBloc>(13, scenarioTag.WellKnownItems[13]); hanger_can_11 = new ScenarioEntity <IBloc>(14, scenarioTag.WellKnownItems[14]); hanger_can_12 = new ScenarioEntity <IBloc>(15, scenarioTag.WellKnownItems[15]); }
public async Task <ViewModels.Scenario> CopyAsync(Guid oldScenarioId, CancellationToken ct) { if (!(await _authorizationService.AuthorizeAsync(_user, null, new ContentDeveloperRequirement())).Succeeded) { throw new ForbiddenException(); } var oldScenarioEntity = _context.Scenarios.Find(oldScenarioId); if (oldScenarioEntity == null) { throw new EntityNotFoundException <Scenario>($"Scenario {oldScenarioId} was not found."); } var newScenarioEntity = new ScenarioEntity() { CreatedBy = _user.GetId(), Name = $"Copy of {oldScenarioEntity.Name}", Description = oldScenarioEntity.Description, DurationHours = oldScenarioEntity.DurationHours }; _context.Scenarios.Add(newScenarioEntity); await _context.SaveChangesAsync(ct); // copy all of the DispatchTasks var oldDispatchTaskEntities = _context.DispatchTasks.Where(dt => dt.ScenarioId == oldScenarioId && dt.TriggerTaskId == null); // copy the PARENT DispatchTasks foreach (var oldDispatchTaskEntity in oldDispatchTaskEntities) { var newDispatchTaskEntity = await CopyDispatchTaskEntity(oldDispatchTaskEntity, null, newScenarioEntity.Id, ct); // copy this PARENT's subtasks await CopySubTasks(oldDispatchTaskEntity.Id, newDispatchTaskEntity, ct); } await _context.SaveChangesAsync(ct); return(await GetAsync(newScenarioEntity.Id, ct)); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; ui_player2 = new ScenarioEntity <IUnit>(0, scenarioTag.WellKnownItems[0]); plasma_screen_lower = new ScenarioEntity <IScenery>(1, scenarioTag.WellKnownItems[1]); plasma_screen_upper = new ScenarioEntity <IScenery>(2, scenarioTag.WellKnownItems[2]); ui_player1 = new ScenarioEntity <IUnit>(3, scenarioTag.WellKnownItems[3]); ui_player3 = new ScenarioEntity <IUnit>(4, scenarioTag.WellKnownItems[4]); ui_player4 = new ScenarioEntity <IUnit>(5, scenarioTag.WellKnownItems[5]); halo_ring2 = new ScenarioEntity <IScenery>(6, scenarioTag.WellKnownItems[6]); ui_player1b = new ScenarioEntity <IUnit>(7, scenarioTag.WellKnownItems[7]); ui_player2b = new ScenarioEntity <IUnit>(8, scenarioTag.WellKnownItems[8]); ui_player3b = new ScenarioEntity <IUnit>(9, scenarioTag.WellKnownItems[9]); ui_player4b = new ScenarioEntity <IUnit>(10, scenarioTag.WellKnownItems[10]); ui_player1c = new ScenarioEntity <IUnit>(11, scenarioTag.WellKnownItems[11]); ui_player1d = new ScenarioEntity <IUnit>(12, scenarioTag.WellKnownItems[12]); ui_carrier = new ScenarioEntity <IScenery>(13, scenarioTag.WellKnownItems[13]); ui_flak_01 = new ScenarioEntity <IScenery>(14, scenarioTag.WellKnownItems[14]); ui_flak_02 = new ScenarioEntity <IScenery>(15, scenarioTag.WellKnownItems[15]); ui_flak_03 = new ScenarioEntity <IScenery>(16, scenarioTag.WellKnownItems[16]); ui_flak_04 = new ScenarioEntity <IScenery>(17, scenarioTag.WellKnownItems[17]); ui_flak_05 = new ScenarioEntity <IScenery>(18, scenarioTag.WellKnownItems[18]); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; receiver = new ScenarioEntity <IScenery>(0, scenarioTag.WellKnownItems[0]); }
private async STT.Task <List <ResultEntity> > CreateResultsAsync(TaskEntity taskToExecute, ScenarioEntity scenarioEntity, Guid userId, CancellationToken ct) { var resultEntities = new List <ResultEntity>(); Guid?viewId = null; if (taskToExecute.VmMask.Count() == 0) { // this task has no VM's associated. Create one result entity. Used to send a command to an API, etc. var resultEntity = NewResultEntity(taskToExecute, userId); resultEntities.Add(resultEntity); } else { // A scenario is assigned to a specific view viewId = scenarioEntity.ViewId; // at this point, the VmMask could contain an actual mask, or a comma separated list of VM ID's var vmMaskList = taskToExecute.VmMask.Split(",").ToList(); var vmIdList = new List <Guid>(); var vmList = new List <Player.Vm.Api.Models.Vm>(); // create the ID list, if the mask is a list of Guid's. If not Guid's, vmIdList will end up empty. foreach (var mask in vmMaskList) { Guid vmId; if (Guid.TryParse(mask, out vmId)) { vmIdList.Add(vmId); } } // determine if VM's should match by Name or ID var matchName = vmIdList.Count() == 0; // create a VmList from the view ID and the VmMask matching criteria try { using (var scope = _scopeFactory.CreateScope()) { PlayerVmApiClient vmApiClient = null; var tokenResponse = await ApiClientsExtensions.GetToken(scope); vmApiClient = RefreshClient(vmApiClient, tokenResponse, ct); var viewVms = await VmApiExtensions.GetViewVmsAsync(vmApiClient, (Guid)viewId, ct); foreach (var vm in viewVms) { if ((!matchName && vmIdList.Contains((Guid)vm.Id)) || (matchName && vm.Name.ToLower().Contains(taskToExecute.VmMask.ToLower()))) { vmList.Add(vm); } } } } catch (System.Exception) { _logger.LogDebug($"CreateResultsAsync - No VM's found in view {viewId}"); } // make sure we are only matching a SINGLE view if (vmList.Count() > 0) { // create a result for each matched VM foreach (var vm in vmList) { var resultEntity = NewResultEntity(taskToExecute, userId); resultEntity.VmId = vm.Id; resultEntity.VmName = vm.Name; resultEntities.Add(resultEntity); } } else { // Houston, we've had a problem. Create a single result to show the error var resultEntity = NewResultEntity(taskToExecute, userId); if (viewId != null) { // The problem is that NO VM's matched resultEntity.ActualOutput = $"No matched VMs! VM Mask: {taskToExecute.VmMask}."; } else if (scenarioEntity != null) { // The problem is that this task did not have a scenario or a viewId resultEntity.ActualOutput = $"There was no view associated with this task's scenario! {taskToExecute.Name} ({taskToExecute.Id})"; } else { // The problem is that this task did not have a scenario or a viewId resultEntity.ActualOutput = $"There was no scenario associated with this task! {taskToExecute.Name} ({taskToExecute.Id})"; } _logger.LogError($"CreateResultsAsync - {resultEntity.ActualOutput}"); resultEntity.Status = Data.TaskStatus.error; resultEntity.StatusDate = DateTime.UtcNow; resultEntities.Add(resultEntity); } } return(resultEntities); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; Unnamed = new ScenarioEntity <ISound>(0, scenarioTag.WellKnownItems[0]); }
public async STT.Task <ViewModels.Scenario> CreateFromScenarioTemplateAsync(Guid scenarioTemplateId, SAVM.ScenarioCloneOptions options, CancellationToken ct) { if (!(await _authorizationService.AuthorizeAsync(_user, null, new ContentDeveloperRequirement())).Succeeded) { throw new ForbiddenException(); } await using var transaction = await _context.Database.BeginTransactionAsync(ct); var scenarioTemplateEntity = _context.ScenarioTemplates.Find(scenarioTemplateId); if (scenarioTemplateEntity == null) { throw new EntityNotFoundException <SAVM.ScenarioTemplate>($"ScenarioTemplate {scenarioTemplateId} was not found."); } var scenarioEntity = new ScenarioEntity() { CreatedBy = _user.GetId(), Name = $"{scenarioTemplateEntity.Name} - {_user.Claims.FirstOrDefault(c => c.Type == "name").Value}", Description = scenarioTemplateEntity.Description, OnDemand = true, ScenarioTemplateId = scenarioTemplateId }; var durationHours = scenarioTemplateEntity.DurationHours != null ? (int)scenarioTemplateEntity.DurationHours : 720; scenarioEntity.EndDate = scenarioEntity.StartDate.AddHours(durationHours); _context.Scenarios.Add(scenarioEntity); await _context.SaveChangesAsync(ct); // copy all of the VmCredentials var oldVmCredentials = _context.VmCredentials.Where(vmc => vmc.ScenarioTemplateId == scenarioTemplateId).ToList(); var newDefaultVmCredentialId = await CopyVmCredentials(scenarioTemplateEntity.DefaultVmCredentialId, null, scenarioEntity.Id, oldVmCredentials, ct); scenarioEntity.DefaultVmCredentialId = newDefaultVmCredentialId; await _context.SaveChangesAsync(ct); // copy all of the Tasks var oldTaskEntities = _context.Tasks.Where(dt => dt.ScenarioTemplateId == scenarioTemplateId && dt.TriggerTaskId == null).ToList(); // copy the PARENT Tasks foreach (var oldTaskEntity in oldTaskEntities) { await _taskService.CopyAsync(oldTaskEntity.Id, scenarioEntity.Id, "scenario", ct); } if (options != null) { if (!string.IsNullOrEmpty(options.NameSuffix)) { scenarioEntity.Name = scenarioTemplateEntity.Name + options.NameSuffix; } if (options.ViewId.HasValue) { scenarioEntity.ViewId = options.ViewId; } if (options.UserIds != null && options.UserIds.Any()) { await AddUsersAsync(scenarioEntity.Id, options.UserIds, ct); } await _context.SaveChangesAsync(ct); } await transaction.CommitAsync(ct); var scenario = _mapper.Map <SAVM.Scenario>(scenarioEntity); return(scenario); }
public static void Run(SteamfitterContext context) { // sketch users var uAdministrator = new UserEntity { Id = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), Name = "admin user" }; context.Users.Add(uAdministrator); // scenarioTemplates var scenarioTemplate1 = new ScenarioTemplateEntity { Name = "First ScenarioTemplate", Description = "My first scenarioTemplate", CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow, DurationHours = 1 }; context.ScenarioTemplates.Add(scenarioTemplate1); var scenarioTemplate2 = new ScenarioTemplateEntity { Name = "Second ScenarioTemplate", Description = "My second scenarioTemplate", CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow, DurationHours = 2 }; context.ScenarioTemplates.Add(scenarioTemplate2); var scenarioTemplate3 = new ScenarioTemplateEntity { Name = "Third ScenarioTemplate", Description = "My third scenarioTemplate", CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow, DurationHours = 3 }; context.ScenarioTemplates.Add(scenarioTemplate3); context.SaveChanges(); // scenarios var scenario1 = new ScenarioEntity { Name = "Scenario001", Description = "Scenario #1", ScenarioTemplateId = scenarioTemplate1.Id, StartDate = DateTime.UtcNow, EndDate = DateTime.UtcNow.AddMonths(1), DateCreated = DateTime.UtcNow, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), ViewId = Guid.Parse("453d394e-bf18-499b-9786-149b0f8d69ec"), View = "RCC -E EM 2018", Status = ScenarioStatus.ready, OnDemand = false }; context.Scenarios.Add(scenario1); var scenario2 = new ScenarioEntity { Name = "Scenario002", Description = "Scenario #2", ScenarioTemplateId = scenarioTemplate1.Id, StartDate = DateTime.UtcNow, EndDate = DateTime.UtcNow.AddMonths(2), DateCreated = DateTime.UtcNow, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), ViewId = Guid.Parse("453d394e-bf18-499b-9786-149b0f8d69ec"), View = "RCC -E EM 2018", Status = ScenarioStatus.ready, OnDemand = false }; context.Scenarios.Add(scenario2); context.SaveChanges(); // //scenarioVms (or 5209fff8-8098-f1de-40c3-ac0eb1c8d515?) // var vm1 = new ScenarioVmEntity {ScenarioId =scenario1.Id, Vm = Guid.Parse("0539a863-ece6-4ca7-ae8d-f46a909526e9")}; // context.ScenarioVms.Add(vm1); // context.SaveChanges(); // VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9") // scenarioTemplate #1 tasks var task2 = new TaskEntity { Name = "Get host name", Description = "For scenarioTemplate #1 get the host name from player-vm", ScenarioTemplateId = scenarioTemplate1.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_process_run, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"CommandText\": \"CMD.EXE\", \"CommandArgs\": \"/c hostname\"}", ExpectedOutput = "DESKTOP-OM1GOK7", TriggerCondition = TaskTrigger.Manual, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(task2); var task2b = new TaskEntity { Name = "Run netstat -an", Description = "For sceanrion #1 run netstat -an against all of the vm's", ScenarioTemplateId = scenarioTemplate1.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_process_run, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"CommandText\": \"CMD.EXE\", \"CommandArgs\": \"/c netstat -an\"}", ExpectedOutput = "This will never work!", TriggerCondition = TaskTrigger.Manual, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(task2b); // sceanrio #2 tasks var taskC1 = new TaskEntity { Name = "Parent Task #1", Description = "Read the test file from player-vm", ScenarioTemplateId = scenarioTemplate2.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testGet.txt\"}", ExpectedOutput = "This is the text from the TEST file.", TriggerCondition = TaskTrigger.Manual, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(taskC1); var taskC1b = new TaskEntity { Name = "Success Task", Description = "Read the success file from player-vm", ScenarioTemplateId = scenarioTemplate2.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testSuccess.txt\"}", ExpectedOutput = "This is the text from the SUCCESS file.", TriggerTask = taskC1, TriggerCondition = TaskTrigger.Success, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(taskC1b); var taskC3 = new TaskEntity { Name = "Failure Task", Description = "Read the failure file from player-vm", ScenarioTemplateId = scenarioTemplate2.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testFailure.txt\"}", ExpectedOutput = "This is the text from the FAILURE file.", TriggerTask = taskC1, TriggerCondition = TaskTrigger.Failure, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(taskC3); var taskC4 = new TaskEntity { Name = "Completion Task", Description = "Read the completion file from player-vm", ScenarioTemplateId = scenarioTemplate2.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testCompletion.txt\"}", ExpectedOutput = "This is the text from the COMPLETION file.", TriggerTask = taskC1, TriggerCondition = TaskTrigger.Completion, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(taskC4); var taskC5 = new TaskEntity { Name = "Expiration Task", Description = "Read the expiration file from player-vm", ScenarioTemplateId = scenarioTemplate2.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testExpiration.txt\"}", ExpectedOutput = "This is the text from the EXPIRATION file.", TriggerTask = taskC1, TriggerCondition = TaskTrigger.Expiration, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(taskC5); var taskC6 = new TaskEntity { Name = "Delayed Task", Description = "Read the delay file from player-vm", ScenarioTemplateId = scenarioTemplate2.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testDelay.txt\"}", ExpectedOutput = "This is the text from the DELAY file.", TriggerTask = taskC4, TriggerCondition = TaskTrigger.Completion, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, DelaySeconds = 10, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(taskC6); // scenario #1 tasks var task1 = new TaskEntity { Name = "Parent Task", Description = "Parent Task #1a", ScenarioId = scenario1.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testGet.txt\"}", ExpectedOutput = "This is the text from the TEST file.", TriggerCondition = TaskTrigger.Manual, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(task1); var task1b = new TaskEntity { Name = "Success Task", Description = "Success Task #1b", ScenarioId = scenario1.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testSuccess.txt\"}", ExpectedOutput = "This is the text from the SUCCESS file.", TriggerTask = task1, TriggerCondition = TaskTrigger.Success, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(task1b); context.Tasks.Add(task2b); var task3 = new TaskEntity { Name = "Failure Task", Description = "Failure Task #3", ScenarioId = scenario1.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testFailure.txt\"}", ExpectedOutput = "This is the text from the FAILURE file.", TriggerTask = task1, TriggerCondition = TaskTrigger.Failure, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(task3); var task4 = new TaskEntity { Name = "Completion Task", Description = "Completion Task #4", ScenarioId = scenario1.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testCompletion.txt\"}", ExpectedOutput = "This is the text from the COMPLETION file.", TriggerTask = task1, TriggerCondition = TaskTrigger.Completion, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(task4); var task5 = new TaskEntity { Name = "Expiration Task", Description = "Expiration Task #5", ScenarioId = scenario1.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testExpiration.txt\"}", ExpectedOutput = "This is the text from the EXPIRATION file.", TriggerTask = task1, TriggerCondition = TaskTrigger.Expiration, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(task5); var task6 = new TaskEntity { Name = "Delayed Task", Description = "Delayed Task #6", ScenarioId = scenario1.Id, ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testDelay.txt\"}", ExpectedOutput = "This is the text from the DELAY file.", TriggerTask = task4, TriggerCondition = TaskTrigger.Completion, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, DelaySeconds = 10, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(task6); // independent task var task1c = new TaskEntity { Name = "Independent Task", Description = "Independent Task #1c", ApiUrl = "stackstorm", Action = TaskAction.guest_file_read, InputString = "{\"VmGuid\": \"42313053-c2e6-42af-cf2a-6db9f791794a\", \"Username\": \"Developer\", \"Password\": \"develop@1\", \"GuestFilePath\": \"C:\\\\Users\\\\Developer\\\\testGet.txt\"}", ExpectedOutput = "This is the text from the TEST file.", TriggerCondition = TaskTrigger.Manual, ExpirationSeconds = 0, IntervalSeconds = 0, Iterations = 0, CreatedBy = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), UserId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), DateCreated = DateTime.UtcNow }; context.Tasks.Add(task1c); context.SaveChanges(); // // Results context.Results.Add(new ResultEntity { TaskId = task1.Id, VmId = Guid.Parse("0539a863-ece6-4ca7-ae8d-f46a909526e9"), VmName = "VM2", Status = TaskStatus.queued, InputString = "copy test1.txt success.txt", ExpectedOutput = "Copied", ExpirationSeconds = 61, Iterations = 1, IntervalSeconds = 0, DateCreated = DateTime.Now.AddMinutes(-33) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.queued, InputString = "copy test2.txt success.txt", ExpectedOutput = "Oh boy!", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-43) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.succeeded, InputString = "copy test.txt success.txt", ExpectedOutput = "Completed", ActualOutput = "Completed", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-53) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.failed, InputString = "copy test.txt success.txt", ExpectedOutput = "Completed", ActualOutput = "Failure", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-55) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.succeeded, InputString = "copy test.txt success.txt", ExpectedOutput = "Completed", ActualOutput = "Completed", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-153) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.sent, InputString = "copy test.txt success.txt", ExpectedOutput = "Completed", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-155) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.error, InputString = "copy test.txt success.txt", ExpectedOutput = "Completed", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-156) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.queued, InputString = "copy test.txt success.txt", ExpectedOutput = "Completed", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-157) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.expired, InputString = "copy test.txt success.txt", ExpectedOutput = "Completed", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-158) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.pending, InputString = "copy test.txt success.txt", ExpectedOutput = "Completed", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-159) }); context.Results.Add(new ResultEntity { TaskId = task2.Id, VmId = Guid.Parse("9fd3c38e-58b0-4af1-80d1-1895af91f1f9"), VmName = "VM3", Status = TaskStatus.cancelled, InputString = "copy test.txt success.txt", ExpectedOutput = "Completed", ExpirationSeconds = 62, Iterations = 2, IntervalSeconds = 120, DateCreated = DateTime.Now.AddMinutes(-175) }); context.SaveChanges(); Console.WriteLine("Seed data completed"); }
public override void InitializeData(ScenarioTag scenarioTag, Scene scene) { this.Scenario = scenarioTag; dervish = new ScenarioEntity <IUnit>(0, scenarioTag.WellKnownItems[0]); tartarus = new ScenarioEntity <IUnit>(1, scenarioTag.WellKnownItems[1]); prophet_counc_01 = new ScenarioEntity <IUnit>(2, scenarioTag.WellKnownItems[2]); prophet_counc_02 = new ScenarioEntity <IUnit>(3, scenarioTag.WellKnownItems[3]); prophet_counc_03 = new ScenarioEntity <IUnit>(4, scenarioTag.WellKnownItems[4]); prophet_counc_04 = new ScenarioEntity <IUnit>(5, scenarioTag.WellKnownItems[5]); elite_counc_01 = new ScenarioEntity <IUnit>(6, scenarioTag.WellKnownItems[6]); elite_counc_02 = new ScenarioEntity <IUnit>(7, scenarioTag.WellKnownItems[7]); brute_01 = new ScenarioEntity <IUnit>(8, scenarioTag.WellKnownItems[8]); brute_02 = new ScenarioEntity <IUnit>(9, scenarioTag.WellKnownItems[9]); cruiser_01 = new ScenarioEntity <IScenery>(10, scenarioTag.WellKnownItems[10]); cruiser_02 = new ScenarioEntity <IScenery>(11, scenarioTag.WellKnownItems[11]); cruiser_03 = new ScenarioEntity <IScenery>(12, scenarioTag.WellKnownItems[12]); cruiser_04 = new ScenarioEntity <IScenery>(13, scenarioTag.WellKnownItems[13]); cruiser_05 = new ScenarioEntity <IScenery>(14, scenarioTag.WellKnownItems[14]); cruiser_06 = new ScenarioEntity <IScenery>(15, scenarioTag.WellKnownItems[15]); cruiser_07 = new ScenarioEntity <IScenery>(16, scenarioTag.WellKnownItems[16]); cruiser_08 = new ScenarioEntity <IScenery>(17, scenarioTag.WellKnownItems[17]); cruiser_09 = new ScenarioEntity <IScenery>(18, scenarioTag.WellKnownItems[18]); cruiser_10 = new ScenarioEntity <IScenery>(19, scenarioTag.WellKnownItems[19]); cruiser_11 = new ScenarioEntity <IScenery>(20, scenarioTag.WellKnownItems[20]); cruiser_12 = new ScenarioEntity <IScenery>(21, scenarioTag.WellKnownItems[21]); anchor_x01b = new ScenarioEntity <IScenery>(22, scenarioTag.WellKnownItems[22]); anchor_x01a = new ScenarioEntity <IScenery>(23, scenarioTag.WellKnownItems[23]); hammer = new ScenarioEntity <IScenery>(24, scenarioTag.WellKnownItems[24]); poa_01 = new ScenarioEntity <IScenery>(25, scenarioTag.WellKnownItems[25]); halo_exploding = new ScenarioEntity <IScenery>(26, scenarioTag.WellKnownItems[26]); matte_threshold = new ScenarioEntity <IScenery>(27, scenarioTag.WellKnownItems[27]); matte_halo_01 = new ScenarioEntity <IScenery>(28, scenarioTag.WellKnownItems[28]); matte_halo_02 = new ScenarioEntity <IScenery>(29, scenarioTag.WellKnownItems[29]); matte_reach = new ScenarioEntity <IScenery>(30, scenarioTag.WellKnownItems[30]); banshee_01 = new ScenarioEntity <IVehicle>(31, scenarioTag.WellKnownItems[31]); banshee_02 = new ScenarioEntity <IVehicle>(32, scenarioTag.WellKnownItems[32]); banshee_03 = new ScenarioEntity <IVehicle>(33, scenarioTag.WellKnownItems[33]); banshee_04 = new ScenarioEntity <IVehicle>(34, scenarioTag.WellKnownItems[34]); banshee_05 = new ScenarioEntity <IVehicle>(35, scenarioTag.WellKnownItems[35]); banshee_06 = new ScenarioEntity <IVehicle>(36, scenarioTag.WellKnownItems[36]); banshee_07 = new ScenarioEntity <IVehicle>(37, scenarioTag.WellKnownItems[37]); banshee_08 = new ScenarioEntity <IVehicle>(38, scenarioTag.WellKnownItems[38]); banshee_09 = new ScenarioEntity <IVehicle>(39, scenarioTag.WellKnownItems[39]); banshee_10 = new ScenarioEntity <IVehicle>(40, scenarioTag.WellKnownItems[40]); matte_high_charity = new ScenarioEntity <IScenery>(41, scenarioTag.WellKnownItems[41]); halo_whole = new ScenarioEntity <IScenery>(42, scenarioTag.WellKnownItems[42]); malta = new ScenarioEntity <IScenery>(43, scenarioTag.WellKnownItems[43]); cairo = new ScenarioEntity <IScenery>(44, scenarioTag.WellKnownItems[44]); athens = new ScenarioEntity <IScenery>(45, scenarioTag.WellKnownItems[45]); iac_01 = new ScenarioEntity <IScenery>(46, scenarioTag.WellKnownItems[46]); matte_earth = new ScenarioEntity <IScenery>(47, scenarioTag.WellKnownItems[47]); cart = new ScenarioEntity <IScenery>(48, scenarioTag.WellKnownItems[48]); optics = new ScenarioEntity <IScenery>(49, scenarioTag.WellKnownItems[49]); power_supply = new ScenarioEntity <IScenery>(50, scenarioTag.WellKnownItems[50]); helmet = new ScenarioEntity <IScenery>(51, scenarioTag.WellKnownItems[51]); chief = new ScenarioEntity <IUnit>(52, scenarioTag.WellKnownItems[52]); master_guns = new ScenarioEntity <IUnit>(53, scenarioTag.WellKnownItems[53]); matte_moon = new ScenarioEntity <IScenery>(54, scenarioTag.WellKnownItems[54]); armory = new ScenarioEntity <IScenery>(55, scenarioTag.WellKnownItems[55]); regret = new ScenarioEntity <IUnit>(56, scenarioTag.WellKnownItems[56]); truth = new ScenarioEntity <IUnit>(57, scenarioTag.WellKnownItems[57]); mercy = new ScenarioEntity <IUnit>(58, scenarioTag.WellKnownItems[58]); throne_regret = new ScenarioEntity <IVehicle>(59, scenarioTag.WellKnownItems[59]); throne_truth = new ScenarioEntity <IVehicle>(60, scenarioTag.WellKnownItems[60]); throne_mercy = new ScenarioEntity <IVehicle>(61, scenarioTag.WellKnownItems[61]); elc_01 = new ScenarioEntity <IScenery>(62, scenarioTag.WellKnownItems[62]); elc_02 = new ScenarioEntity <IScenery>(63, scenarioTag.WellKnownItems[63]); elc_03 = new ScenarioEntity <IScenery>(64, scenarioTag.WellKnownItems[64]); elc_04 = new ScenarioEntity <IScenery>(65, scenarioTag.WellKnownItems[65]); elc_05 = new ScenarioEntity <IScenery>(66, scenarioTag.WellKnownItems[66]); elc_06 = new ScenarioEntity <IScenery>(67, scenarioTag.WellKnownItems[67]); elc_07 = new ScenarioEntity <IScenery>(68, scenarioTag.WellKnownItems[68]); elc_08 = new ScenarioEntity <IScenery>(69, scenarioTag.WellKnownItems[69]); elc_09 = new ScenarioEntity <IScenery>(70, scenarioTag.WellKnownItems[70]); elc_10 = new ScenarioEntity <IScenery>(71, scenarioTag.WellKnownItems[71]); elc_11 = new ScenarioEntity <IScenery>(72, scenarioTag.WellKnownItems[72]); elc_12 = new ScenarioEntity <IScenery>(73, scenarioTag.WellKnownItems[73]); elc_13 = new ScenarioEntity <IScenery>(74, scenarioTag.WellKnownItems[74]); elc_14 = new ScenarioEntity <IScenery>(75, scenarioTag.WellKnownItems[75]); elc_15 = new ScenarioEntity <IScenery>(76, scenarioTag.WellKnownItems[76]); elc_16 = new ScenarioEntity <IScenery>(77, scenarioTag.WellKnownItems[77]); elc_17 = new ScenarioEntity <IScenery>(78, scenarioTag.WellKnownItems[78]); elc_18 = new ScenarioEntity <IScenery>(79, scenarioTag.WellKnownItems[79]); elc_19 = new ScenarioEntity <IScenery>(80, scenarioTag.WellKnownItems[80]); elc_20 = new ScenarioEntity <IScenery>(81, scenarioTag.WellKnownItems[81]); elc_21 = new ScenarioEntity <IScenery>(82, scenarioTag.WellKnownItems[82]); elc_22 = new ScenarioEntity <IScenery>(83, scenarioTag.WellKnownItems[83]); elc_23 = new ScenarioEntity <IScenery>(84, scenarioTag.WellKnownItems[84]); elc_24 = new ScenarioEntity <IScenery>(85, scenarioTag.WellKnownItems[85]); elc_25 = new ScenarioEntity <IScenery>(86, scenarioTag.WellKnownItems[86]); elc_26 = new ScenarioEntity <IScenery>(87, scenarioTag.WellKnownItems[87]); elc_27 = new ScenarioEntity <IScenery>(88, scenarioTag.WellKnownItems[88]); elc_28 = new ScenarioEntity <IScenery>(89, scenarioTag.WellKnownItems[89]); elc_29 = new ScenarioEntity <IScenery>(90, scenarioTag.WellKnownItems[90]); elc_30 = new ScenarioEntity <IScenery>(91, scenarioTag.WellKnownItems[91]); pcc_01 = new ScenarioEntity <IScenery>(92, scenarioTag.WellKnownItems[92]); pcc_02 = new ScenarioEntity <IScenery>(93, scenarioTag.WellKnownItems[93]); pcc_03 = new ScenarioEntity <IScenery>(94, scenarioTag.WellKnownItems[94]); pcc_04 = new ScenarioEntity <IScenery>(95, scenarioTag.WellKnownItems[95]); pcc_05 = new ScenarioEntity <IScenery>(96, scenarioTag.WellKnownItems[96]); pcc_06 = new ScenarioEntity <IScenery>(97, scenarioTag.WellKnownItems[97]); pcc_07 = new ScenarioEntity <IScenery>(98, scenarioTag.WellKnownItems[98]); pcc_08 = new ScenarioEntity <IScenery>(99, scenarioTag.WellKnownItems[99]); pcc_09 = new ScenarioEntity <IScenery>(100, scenarioTag.WellKnownItems[100]); pcc_10 = new ScenarioEntity <IScenery>(101, scenarioTag.WellKnownItems[101]); pcc_11 = new ScenarioEntity <IScenery>(102, scenarioTag.WellKnownItems[102]); pcc_12 = new ScenarioEntity <IScenery>(103, scenarioTag.WellKnownItems[103]); pcc_13 = new ScenarioEntity <IScenery>(104, scenarioTag.WellKnownItems[104]); pcc_14 = new ScenarioEntity <IScenery>(105, scenarioTag.WellKnownItems[105]); pcc_15 = new ScenarioEntity <IScenery>(106, scenarioTag.WellKnownItems[106]); pcc_16 = new ScenarioEntity <IScenery>(107, scenarioTag.WellKnownItems[107]); pcc_17 = new ScenarioEntity <IScenery>(108, scenarioTag.WellKnownItems[108]); pcc_18 = new ScenarioEntity <IScenery>(109, scenarioTag.WellKnownItems[109]); pcc_19 = new ScenarioEntity <IScenery>(110, scenarioTag.WellKnownItems[110]); pcc_20 = new ScenarioEntity <IScenery>(111, scenarioTag.WellKnownItems[111]); pcc_21 = new ScenarioEntity <IScenery>(112, scenarioTag.WellKnownItems[112]); pcc_22 = new ScenarioEntity <IScenery>(113, scenarioTag.WellKnownItems[113]); pcc_23 = new ScenarioEntity <IScenery>(114, scenarioTag.WellKnownItems[114]); pcc_24 = new ScenarioEntity <IScenery>(115, scenarioTag.WellKnownItems[115]); pcc_25 = new ScenarioEntity <IScenery>(116, scenarioTag.WellKnownItems[116]); pcc_26 = new ScenarioEntity <IScenery>(117, scenarioTag.WellKnownItems[117]); pcc_27 = new ScenarioEntity <IScenery>(118, scenarioTag.WellKnownItems[118]); pcc_28 = new ScenarioEntity <IScenery>(119, scenarioTag.WellKnownItems[119]); pcc_29 = new ScenarioEntity <IScenery>(120, scenarioTag.WellKnownItems[120]); pcc_30 = new ScenarioEntity <IScenery>(121, scenarioTag.WellKnownItems[121]); pcc_31 = new ScenarioEntity <IScenery>(122, scenarioTag.WellKnownItems[122]); pcc_32 = new ScenarioEntity <IScenery>(123, scenarioTag.WellKnownItems[123]); carrier_01 = new ScenarioEntity <IScenery>(124, scenarioTag.WellKnownItems[124]); carrier_02 = new ScenarioEntity <IScenery>(125, scenarioTag.WellKnownItems[125]); carrier_03 = new ScenarioEntity <IScenery>(126, scenarioTag.WellKnownItems[126]); carrier_04 = new ScenarioEntity <IScenery>(127, scenarioTag.WellKnownItems[127]); carrier_05 = new ScenarioEntity <IScenery>(128, scenarioTag.WellKnownItems[128]); carrier_06 = new ScenarioEntity <IScenery>(129, scenarioTag.WellKnownItems[129]); carrier_07 = new ScenarioEntity <IScenery>(130, scenarioTag.WellKnownItems[130]); carrier_08 = new ScenarioEntity <IScenery>(131, scenarioTag.WellKnownItems[131]); x01_fleet = new ScenarioEntity <IScenery>(132, scenarioTag.WellKnownItems[132]); ehg_01 = new ScenarioEntity <IScenery>(133, scenarioTag.WellKnownItems[133]); ehg_02 = new ScenarioEntity <IScenery>(134, scenarioTag.WellKnownItems[134]); ehg_03 = new ScenarioEntity <IScenery>(135, scenarioTag.WellKnownItems[135]); ehg_04 = new ScenarioEntity <IScenery>(136, scenarioTag.WellKnownItems[136]); ehg_05 = new ScenarioEntity <IScenery>(137, scenarioTag.WellKnownItems[137]); ehg_06 = new ScenarioEntity <IScenery>(138, scenarioTag.WellKnownItems[138]); ehg_07 = new ScenarioEntity <IScenery>(139, scenarioTag.WellKnownItems[139]); ehg_08 = new ScenarioEntity <IScenery>(140, scenarioTag.WellKnownItems[140]); ehg_09 = new ScenarioEntity <IScenery>(141, scenarioTag.WellKnownItems[141]); ehg_10 = new ScenarioEntity <IScenery>(142, scenarioTag.WellKnownItems[142]); elc_31 = new ScenarioEntity <IScenery>(143, scenarioTag.WellKnownItems[143]); elc_32 = new ScenarioEntity <IScenery>(144, scenarioTag.WellKnownItems[144]); elc_33 = new ScenarioEntity <IScenery>(145, scenarioTag.WellKnownItems[145]); elc_34 = new ScenarioEntity <IScenery>(146, scenarioTag.WellKnownItems[146]); elc_35 = new ScenarioEntity <IScenery>(147, scenarioTag.WellKnownItems[147]); elc_36 = new ScenarioEntity <IScenery>(148, scenarioTag.WellKnownItems[148]); elc_37 = new ScenarioEntity <IScenery>(149, scenarioTag.WellKnownItems[149]); elc_38 = new ScenarioEntity <IScenery>(150, scenarioTag.WellKnownItems[150]); elc_39 = new ScenarioEntity <IScenery>(151, scenarioTag.WellKnownItems[151]); elc_40 = new ScenarioEntity <IScenery>(152, scenarioTag.WellKnownItems[152]); elc_41 = new ScenarioEntity <IScenery>(153, scenarioTag.WellKnownItems[153]); elc_42 = new ScenarioEntity <IScenery>(154, scenarioTag.WellKnownItems[154]); pcc_33 = new ScenarioEntity <IScenery>(155, scenarioTag.WellKnownItems[155]); pcc_34 = new ScenarioEntity <IScenery>(156, scenarioTag.WellKnownItems[156]); pcc_35 = new ScenarioEntity <IScenery>(157, scenarioTag.WellKnownItems[157]); pcc_36 = new ScenarioEntity <IScenery>(158, scenarioTag.WellKnownItems[158]); pcc_37 = new ScenarioEntity <IScenery>(159, scenarioTag.WellKnownItems[159]); pcc_38 = new ScenarioEntity <IScenery>(160, scenarioTag.WellKnownItems[160]); iac_02 = new ScenarioEntity <IScenery>(161, scenarioTag.WellKnownItems[161]); iac_03 = new ScenarioEntity <IScenery>(162, scenarioTag.WellKnownItems[162]); iac_04 = new ScenarioEntity <IScenery>(163, scenarioTag.WellKnownItems[163]); iac_05 = new ScenarioEntity <IScenery>(164, scenarioTag.WellKnownItems[164]); poa_02 = new ScenarioEntity <IScenery>(165, scenarioTag.WellKnownItems[165]); poa_03 = new ScenarioEntity <IScenery>(166, scenarioTag.WellKnownItems[166]); fighter_01 = new ScenarioEntity <IScenery>(167, scenarioTag.WellKnownItems[167]); fighter_02 = new ScenarioEntity <IScenery>(168, scenarioTag.WellKnownItems[168]); fighter_03 = new ScenarioEntity <IScenery>(169, scenarioTag.WellKnownItems[169]); fighter_04 = new ScenarioEntity <IScenery>(170, scenarioTag.WellKnownItems[170]); fighter_05 = new ScenarioEntity <IScenery>(171, scenarioTag.WellKnownItems[171]); fighter_06 = new ScenarioEntity <IScenery>(172, scenarioTag.WellKnownItems[172]); fighter_07 = new ScenarioEntity <IScenery>(173, scenarioTag.WellKnownItems[173]); fighter_08 = new ScenarioEntity <IScenery>(174, scenarioTag.WellKnownItems[174]); ehg_11 = new ScenarioEntity <IScenery>(175, scenarioTag.WellKnownItems[175]); ehg_12 = new ScenarioEntity <IScenery>(176, scenarioTag.WellKnownItems[176]); yellow_01a = new ScenarioEntity <IScenery>(177, scenarioTag.WellKnownItems[177]); yellow_01b = new ScenarioEntity <IScenery>(178, scenarioTag.WellKnownItems[178]); yellow_02a = new ScenarioEntity <IScenery>(179, scenarioTag.WellKnownItems[179]); yellow_02b = new ScenarioEntity <IScenery>(180, scenarioTag.WellKnownItems[180]); red_01 = new ScenarioEntity <IScenery>(181, scenarioTag.WellKnownItems[181]); matte_stardust_01 = new ScenarioEntity <IScenery>(182, scenarioTag.WellKnownItems[182]); matte_stardust_02 = new ScenarioEntity <IScenery>(183, scenarioTag.WellKnownItems[183]); }