private List <State> CreateStatesBasedOnObservations(List <string> fluentNames, ScenarioDescription scenarioDescription, ref int time) { List <State> states = new List <State>(); time = scenarioDescription.GetNextObservationTime(0); if (time == -1 || time > _TInf) { return(states); } ScenarioObservationRecord observation = scenarioDescription.GetObservationFromTime(time); if (observation == null) { _logger.Warn("Scenario has no observations!"); State state = new State(); state.AddFluents(fluentNames); states.Add(state); } else { _logicExpression = new SimpleLogicExpression(observation.Expr as SimpleLogicExpression); List <Fluent[]> possibleInitialValues = _logicExpression.CalculatePossibleFluents(); foreach (var valuation in possibleInitialValues) { State state = new State(); state.AddFluents(fluentNames); foreach (var fluent in valuation) { try { state.Fluents.First(f => f.Name == fluent.Name).Value = fluent.Value; } catch (System.ArgumentNullException) { _logger.Error("Fluent " + fluent.Name + " doesn't exist!"); } } states.Add(state); } } return(states); }
private bool CheckNearestObservations(ScenarioDescription scenarioDescription, int nextTime) { int actualTime = Time; while (actualTime <= nextTime) { int nextObservationTime = scenarioDescription.GetNextObservationTime(actualTime); if (nextObservationTime == -1) { return(true); } if (!CheckNearestObservation(scenarioDescription, actualTime, nextObservationTime, nextTime)) { return(false); } actualTime = nextObservationTime + 1; } return(true); }