public GameSession Initialization(string map = "Map_004") { _gameSession = ScenarioConvertor.ToGameSession(ScenarioConvertor.GetSavedMap(map)); _gameSession.Commands = new List <Command>(); return(_gameSession); }
private GameSession GetGameSession(string route) { var stopwatch = Stopwatch.StartNew(); // Create a request for the URL. var request = WebRequest.Create(_applicationSettings.ServerAddress + route); // If required by the server, set the credentials. request.Credentials = CredentialCache.DefaultCredentials; // GetInteger the response. var response = request.GetResponse(); // Display the status. //Console.WriteLine(((HttpWebResponse)response).StatusDescription); var mapContent = ""; // GetInteger the stream containing content returned by the server. // The using block ensures the stream is automatically closed. using (var dataStream = response.GetResponseStream()) { // Open the stream using a StreamReader for easy access. var reader = new StreamReader(dataStream); // Read the content. mapContent = reader.ReadToEnd(); // Display the content. //Console.WriteLine(responseFromServer); } response.Close(); //mapContent = GetSavedMap("Map_001"); stopwatch.Stop(); _logger($"GetInteger game session from server {_applicationSettings.ServerAddress + route} finished for {stopwatch.Elapsed.TotalMilliseconds}."); stopwatch.Start(); var stopwatchParsing = Stopwatch.StartNew(); var gameSession = ScenarioConvertor.ToGameSession(mapContent); stopwatchParsing.Stop(); _logger($"GetInteger game session parsing finished for {stopwatchParsing.Elapsed.TotalMilliseconds}. " + $"Game session id = {gameSession.Id}. " + $" Turn = {gameSession.Turn}. " + $" SpaceMap objects count is {gameSession.SpaceMap.CelestialObjects.Count}."); return(gameSession); }
public void GetPlayerSpaceShipTest() { var gameSession = ScenarioConvertor.ToGameSession(ScenarioConvertor.GetSavedMap("PlayerSpaceShipTest")); Assert.AreEqual("HMS Glowworm", gameSession.GetPlayerSpaceShip().Name); Assert.AreEqual(90, gameSession.GetPlayerSpaceShip().Direction); Assert.AreEqual(10000, gameSession.GetPlayerSpaceShip().PositionX); Assert.AreEqual(10000, gameSession.GetPlayerSpaceShip().PositionY); var spaceShip = (Spaceship)gameSession.GetPlayerSpaceShip(); Assert.AreEqual(8, spaceShip.Modules.Count); Assert.AreEqual(1, spaceShip.GetModules(Category.DeepScanner).Count); Assert.AreEqual(1, spaceShip.GetModules(Category.SpaceScanner).Count); Assert.AreEqual(2, spaceShip.GetModules(Category.Shield).Count); Assert.AreEqual(2, spaceShip.GetModules(Category.Reactor).Count); Assert.AreEqual(1, spaceShip.GetModules(Category.Weapon).Count); var deepScanners = spaceShip.GetModules(Category.DeepScanner); Assert.AreEqual(2, deepScanners[0].Compartment); Assert.AreEqual(2, deepScanners[0].Slot); var spaceScanners = spaceShip.GetModules(Category.SpaceScanner); Assert.AreEqual(2, spaceScanners[0].Compartment); Assert.AreEqual(1, spaceScanners[0].Slot); var compartmentModules = spaceShip.GetModules(2); Assert.AreEqual(2, compartmentModules.Count); Assert.AreEqual(2, compartmentModules[0].Compartment); Assert.AreEqual(1, compartmentModules[0].Slot); Assert.AreEqual(2, compartmentModules[1].Compartment); Assert.AreEqual(2, compartmentModules[1].Slot); }
public void MapCelestialObjectsCountTest() { var _gameSession = ScenarioConvertor.LoadGameSession("Map_005"); Assert.AreEqual(2, _gameSession.SpaceMap.CelestialObjects.Count); }
public GameSession Initialization() { _gameSession = ScenarioConvertor.ToGameSession(ScenarioConvertor.GetSavedMap("Map_003")); return(_gameSession); }