示例#1
0
        public async ValueTask <ScarletGameWorld> World(string worldId)
        {
            // we can be pretty positive that the same world won't get
            // requested twice in a row, because this "World" function should
            // only run when the FileCache is trying to get some data that
            // doesn't quite yet exist.
            var client = await _clientProvider.Obtain().ConfigureAwait(false);

            var world = await client.DownloadWorld(worldId).ConfigureAwait(false);

            // a PngSerializer hack/workaround is for the first color in the palette to be
            // the world background.
            // TODO: make PngSerializer support a background color (1/2)
            // ^ technically does support a background color by changing the first color
            // in the palette (2/2)
            Memory <Rgba32> colors;

            if (world.BackgroundColor <= -1)
            {
                colors = _colors.Values;
            }
            else
            {
                var bgColor = Rgba32.FromARGB((uint)world.BackgroundColor);
                bgColor.A = 255;

                colors = new Rgba32[_colors.Values.Length];
                _colors.Values.CopyTo(colors);

                colors.Span[0] = bgColor;
            }

            // TODO: if there is a background color, copy the colors and modify
            // the first color (0) to be the background color. (1/2)
            // ^ already being done (2/2)

            var result = new ScarletGameWorld
            {
                SerializeRequest = new PngSerializer.SerializeWorldRequest
                {
                    Width   = world.Width,
                    Height  = world.Height,
                    Blocks  = world.WorldData,
                    Palette = colors
                },
                Metadata = JsonSerializer.SerializeToUtf8Bytes(world)
            };

            return(result);
        }
示例#2
0
        public async ValueTask <ScarletGameWorld> World(string worldId)
        {
            var client = await _clientProvider.Obtain().ConfigureAwait(false);

            var world = await client.DownloadWorld(worldId).ConfigureAwait(false);

            // a PngSerializer hack/workaround is for the first color in the palette to be
            // the world background.
            // TODO: make PngSerializer support a background color
            var colors = new Rgba32[_colors.Values.Length];

            _colors.Values.CopyTo(colors);

            if (world.BackgroundColor != 0)
            {
                colors[0]   = Rgba32.FromARGB(world.BackgroundColor);
                colors[0].A = 255;
            }

            // TODO: if there is a background color, copy the colors and modify
            // the first color (0) to be the background color.

            var result = new ScarletGameWorld
            {
                SerializeRequest = new PngSerializer.SerializeWorldRequest
                {
                    Width   = world.Width,
                    Height  = world.Height,
                    Blocks  = world.WorldData,
                    Palette = colors
                },
                Metadata = JsonSerializer.SerializeToUtf8Bytes(world)
            };

            return(result);
        }