private void Start() { _scarecrowManager = Utility.ScarecrowManager; _seasonEventManager = Utility.SeasonEventManager; _timePassageCinematicManager = Utility.TimePassageCinematicManager; _uiManager = Utility.UiManager; }
private void Start() { _scarecrowManager = Utility.ScarecrowManager; _seasonManager = Utility.SeasonManager; _spriteRenderer = GetComponent <SpriteRenderer>(); _scarecrowSelected = _scarecrowManager.ScarecrowsLeftToRight.First(); UpdateSelection(); }
private void Awake() { _scarecrowManager = Utility.ScarecrowManager; }