public override bool OnCalloutAccepted() { suspectCar = new Vehicle(spawn); suspectCar.IsPersistent = true; ScannerHelper.RandomiseLicencePlate(suspectCar); suspect = suspectCar.CreateRandomDriver(); suspect.IsPersistent = true; suspect.BlockPermanentEvents = true; prisoner = new Ped("S_M_Y_PRISONER_01", suspect.Position.Around(5f), suspect.Heading); prisoner.IsPersistent = true; prisoner.WarpIntoVehicle(suspectCar, 0); prisoner.AttachBlip(); blip = suspect.AttachBlip(); blip.IsFriendly = false; blip.IsRouteEnabled = true; blip.Name = "Escaping Prisoner"; suspect.Tasks.CruiseWithVehicle(30f, VehicleDrivingFlags.Emergency); return(base.OnCalloutAccepted()); }