// Use this for initialization void Start() { SED = Singleton_Service.GetSingleton <ScannerEffectDemo>(); bulletTime = Singleton_Service.GetSingleton <Gun>(); StartCoroutine("BulletDeath"); StartCoroutine("bulletLifespan"); }
// Use this for initialization void Start() { aud = GetComponent <AudioSource>(); echolocator = GetComponent <ScannerEffectDemo>(); keysCollected = 0; exitReady = false; power = maxPower; batteryCount = 0; minEchoTime = 10; //sonar cooldown in seconds ttl = minEchoTime; //sonar cooldown timer Cursor.visible = false; decayRate = 3; endscreen = GameObject.FindGameObjectWithTag("stats").GetComponent <Stats> (); //ambience float noise1time = Random.Range(10.0f, 50.0f); //determine which to play first order = Random.Range(0, 2); Invoke("randomNoise", noise1time); Invoke("randomNoise2", noise1time + Random.Range(20.0f, 30.0f)); }
void Start() { cam = Camera.main; scanScript = cam.GetComponent <ScannerEffectDemo>(); church = GameObject.FindGameObjectWithTag("church").GetComponent <churchScript>(); // painting = GameObject.FindGameObjectWithTag("altarpiece").GetComponent<mainPaintingScript>(); }
void Start() { _rigidbody = GetComponent <Rigidbody>(); _WaveCollider = GetComponent <SphereCollider>(); mainCamera = Camera.main.GetComponent <ScannerEffectDemo>(); }