示例#1
0
 // Use this for initialization
 void Start()
 {
     SED        = Singleton_Service.GetSingleton <ScannerEffectDemo>();
     bulletTime = Singleton_Service.GetSingleton <Gun>();
     StartCoroutine("BulletDeath");
     StartCoroutine("bulletLifespan");
 }
    // Use this for initialization
    void Start()
    {
        aud           = GetComponent <AudioSource>();
        echolocator   = GetComponent <ScannerEffectDemo>();
        keysCollected = 0;
        exitReady     = false;
        power         = maxPower;
        batteryCount  = 0;
        minEchoTime   = 10;                     //sonar cooldown in seconds

        ttl            = minEchoTime;           //sonar cooldown timer
        Cursor.visible = false;
        decayRate      = 3;

        endscreen = GameObject.FindGameObjectWithTag("stats").GetComponent <Stats> ();

        //ambience
        float noise1time = Random.Range(10.0f, 50.0f);

        //determine which to play first
        order = Random.Range(0, 2);

        Invoke("randomNoise", noise1time);
        Invoke("randomNoise2", noise1time + Random.Range(20.0f, 30.0f));
    }
示例#3
0
 void Start()
 {
     cam        = Camera.main;
     scanScript = cam.GetComponent <ScannerEffectDemo>();
     church     = GameObject.FindGameObjectWithTag("church").GetComponent <churchScript>();
     // painting = GameObject.FindGameObjectWithTag("altarpiece").GetComponent<mainPaintingScript>();
 }
示例#4
0
 void Start()
 {
     _rigidbody    = GetComponent <Rigidbody>();
     _WaveCollider = GetComponent <SphereCollider>();
     mainCamera    = Camera.main.GetComponent <ScannerEffectDemo>();
 }