// Update is called once per frame void Update() { /*if (Input.GetButtonDown("X_1")) * { * //Launch(); * UnityEngine.SceneManagement.SceneManager.LoadScene("main_menu"); * Camera[] cam = GameObject.FindObjectsOfType<Camera>(); * Camera c = GetComponent<Camera>(); * for (int i = cam.Length - 1; i >= 0; i--) * { * if (cam[i] != c) * { * DestroyImmediate(cam[i].gameObject); * } * } * scanline.SetAlpha(1); * * }*/ material.SetFloat("_RealTime", Time.time); if (disgression) { alphaScanline -= speed * Time.deltaTime; alphaScanline = Mathf.Clamp(alphaScanline, 0, 1); scanline.SetAlpha(alphaScanline); if (alphaScanline <= 0) { disgression = false; } } }
private void Start() { Scanline scanline = Camera.main.GetComponent <Scanline>(); if (scanline) { scanline.SetAlpha(alphaScan); } }
private void Start() { Scanline scanline = Camera.main.GetComponent <Scanline>(); if (scanline) { scanline.SetAlpha(alphaScan); } AkSoundEngine.PostEvent("menu", gameObject); }