// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); boxColl = GetComponent <BoxCollider2D>(); scale = GetComponentInChildren <ScaleWithVelocity>(); SetupMoveAndJumpSpeed(); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); boxColl = GetComponent <BoxCollider2D>(); scale = GetComponentInChildren <ScaleWithVelocity>(); audioManager = FindObjectOfType <AudioManager>(); SetupMoveAndJumpSpeed(); }