private void updateScalingManipulation() { if (Input.GetKey("down")) { scaleScript.ScaleKleiner(); } if (Input.GetKey("up")) { scaleScript.ScaleGroter(); } if (Input.GetKey("p")) { scaleScript.volgendeAs(); } if (Input.GetKeyUp("p")) { scaleScript.releaseLock(); } if (Input.GetKeyUp("o")) { scaleScript.End(); // end this manipulation modus = Modi.CHO_MAN; } checkForNewSelection(); }
void FixedUpdate() { wiimoteCount = wiimote_count(); if (wiimoteCount > 0) { //Nota: alleen 1 wiimote is rekening mee gehouden, 2x privates nodig voor 2e of afwisselend behandelen x = wiimote_getAccX(0); y = wiimote_getAccY(0); z = wiimote_getAccZ(0); roll = Mathf.Round(wiimote_getRoll(0) + rollFudge); pitch = Mathf.Round(wiimote_getPitch(0) + pitchFudge); yaw = Mathf.Round(wiimote_getYaw(0)); //Orientation vectors if (!float.IsNaN(roll) && !float.IsNaN(pitch)) { vec = new Vector3(pitch, 0, -1 * roll); /* vec = new Vector3(pitch, yaw , -1 * roll);*/ vec = Vector3.Lerp(oldVec, vec, Time.deltaTime * sensitivity); oldVec = vec; } /* ir Gui */ ir_x = wiimote_getIrX(0); ir_y = wiimote_getIrY(0); //F**k off basic zooi die er al was, Jens coming through if ((ir_x != -100) && (ir_y != -100)) { temp_x = (ir_x + 1) / 2; temp_y = (ir_y + 1) / 2; screenpointer.transform.position = new Vector3(temp_x, temp_y, 0); } //Updaten van muispointers selectieScript.updateSelection(temp_x * Screen.width, temp_y * Screen.height); smoothCameraScript.UpdateCamera(); //wanneer we gemerkt hebben dat de gebruiker in topview een vloer heeft geselecteerd, zetten we hem eerst terug op de grond voor iets anders te doen //de camera gaat in de smoothcamerascript de gebruiker terug in een draaiende beweging in het midden van de geselecteerde kamer zetten if (moveToSelectedRoom) { smoothCameraScript.goToRoom(selectieScript.lastGameObjectHit.transform.position); modus = Modi.NAV_SEL; topview = false; } //Hier komen alle eigen manipulaties /*Klikken op A en B */ //TODO:single - pulse - klik :/ if (wiimote_getButtonA(0) && wiimote_getButtonB(0) && !buttonpulse) { buttonpulse = true; switch (modus) { //TOONT HET MENU in selectie of manipulatiemode case Modi.NAV_SEL: //In selectiemodus: klikken = selecteren if (selectieScript.GUIShown) { selectieScript.hideUI(); selectieScript.GUIShown = false; modus = Modi.NAV_SEL; } else { ObjectScript script = (ObjectScript)selectieScript.lastGameObjectHit.GetComponent("ObjectScript"); string[] choices = { "Geen keuzes" }; if (script != null) { choices = script.getObjectPossibilities(); } selectieScript.showUi(temp_x * Screen.width, temp_y * Screen.height, choices); selectieScript.GUIShown = true; modus = Modi.CHO_MAN; } break; case Modi.CHO_MAN: //Zelfde als selectie -> terug naar nav gaan if (selectieScript.GUIShown) { selectieScript.hideUI(); selectieScript.GUIShown = false; modus = Modi.NAV_SEL; } else { ObjectScript script = (ObjectScript)selectieScript.lastGameObjectHit.GetComponent("ObjectScript"); string[] choices = { "Geen keuzes" }; if (script != null) { choices = script.getObjectPossibilities(); } selectieScript.showUi(temp_x * Screen.width, temp_y * Screen.height, choices); selectieScript.GUIShown = true; modus = Modi.CHO_MAN; } break; case Modi.MOV: GameObject newParent = raycastscript.getTargetObjects(new Vector3(temp_x * Screen.width, temp_y * Screen.height, 0), playerCam.camera); if (newParent != null && newParent != selectieScript.lastGameObjectHit) { moveScript.changeStackParent(selectieScript.lastGameObjectHit, newParent); } break; } } else if (wiimote_getButtonA(0)) //Alleen A ingedrukt = menu kiezen { //buttonpulse = true; if (selectieScript.lastGameObjectHit && modus == Modi.CHO_MAN) { //Recalculate the gui pixel values from ir values float realvalX = temp_x * Screen.width; float realvalY = temp_y * Screen.height; Debug.Log(selectieScript.getButtonOnPosition(realvalX, realvalY)); if (selectieScript.getButtonOnPosition(realvalX, realvalY) == "Move") { Debug.Log("Move change parent"); rotateScript.End(); scaleScript.End(); stackScript.End(); modus = Modi.MOV; moveScript.Begin(selectieScript.lastGameObjectHit); } else if (selectieScript.getButtonOnPosition(realvalX, realvalY) == "Rotate") { Debug.Log("rotate"); scaleScript.End(); stackScript.End(); moveScript.End(); smoothCameraScript.GaNaarVorigePositie(); modus = Modi.ROT; rotateScript.Begin(selectieScript.lastGameObjectHit); } else if (selectieScript.getButtonOnPosition(realvalX, realvalY) == "Add") { Debug.Log("stack"); rotateScript.End(); scaleScript.End(); moveScript.End(); modus = Modi.STA; stackScript.Begin(selectieScript.lastGameObjectHit); } else if (selectieScript.getButtonOnPosition(realvalX, realvalY) == "Delete") { Debug.Log("remove"); rotateScript.End(); scaleScript.End(); stackScript.End(); moveScript.End(); //modus = Modi.DEL; //Niet nodig: alles gebeurt hier verwijderScript.DeleteObject(selectieScript.lastGameObjectHit); selectieScript.lastGameObjectHit = null; selectieScript.hideUI(); selectieScript.GUIShown = false; modus = Modi.NAV_SEL; } else if (selectieScript.getButtonOnPosition(realvalX, realvalY) == "Scale") { Debug.Log("scale"); rotateScript.End(); stackScript.End(); moveScript.End(); smoothCameraScript.GaNaarVorigePositie(); modus = Modi.SCA; scaleScript.Begin(selectieScript.lastGameObjectHit); } } } else if (wiimote_getButtonB(0)) { //buttonpulse = true; //Alleen knop B: niks in zetten dat al in A+B zit -> conflicten } else { //Geen knop ingedrukt buttonpulse = false; } if (wiimote_getButtonMinus(0) && !minbuttonpulse) //Terug naar vorige modus { minbuttonpulse = true; if (modus == Modi.NAV_SEL) { smoothCameraScript.returnFromTopview2(); topview = false; } else if (modus == Modi.MOV) //FROM move TO choicemodus { moveScript.End(); modus = Modi.NAV_SEL; } else if (modus == Modi.ROT) { rotateScript.End(); modus = Modi.NAV_SEL; } else if (modus == Modi.SCA) { scaleScript.End(); modus = Modi.NAV_SEL; } else if (modus == Modi.STA) { stackScript.End(); modus = Modi.NAV_SEL; } } else { minbuttonpulse = false; } if (wiimote_getButtonPlus(0)) { if (modus == Modi.NAV_SEL) { if (topview) { if (selectieScript.lastGameObjectHit != null && selectieScript.lastGameObjectHit.tag == "vloer") { moveToSelectedRoom = true; returnToCamShowAfterManipulation = false; topview = false; } else if (selectieScript.lastGameObjectHit != null && selectieScript.lastGameObjectHit.tag != "vloer") { moveToSelectedRoom = false; returnToCamShowAfterManipulation = true; topview = true; } else if (selectieScript.lastGameObjectHit == null) { returnToCamShowAfterManipulation = false; moveToSelectedRoom = false; topview = true; } } } if (modus == Modi.SCA && !plusbuttonpulse) { plusbuttonpulse = true; scaleScript.releaseLock(); scaleScript.volgendeAs(); } } else { plusbuttonpulse = false; } if (wiimote_getButtonHome(0) && !homebuttonpulse) //Abort all { homebuttonpulse = true; Debug.Log("Abort"); rotateScript.End(); scaleScript.End(); stackScript.Abort(); moveScript.End(); smoothCameraScript.GaNaarVorigePositie(); modus = Modi.NAV_SEL; selectieScript.hideUI(); selectieScript.GUIShown = false; topview = false; } else { homebuttonpulse = false; } if (wiimote_getButton1(0) && !button1pulse) //Wisselen van camhoek { button1pulse = true; if (modus == Modi.NAV_SEL) { smoothCameraScript.getNextCameraLokatie(); } } else { button1pulse = false; } if (wiimote_getButton2(0) && !button1pulse) //Wisselen van camhoek { button2pulse = true; if (modus == Modi.NAV_SEL) { smoothCameraScript.getVorigCameraLokatie(); } } else { button2pulse = false; } if (wiimote_getButtonLeft(0)) { padbuttonpulse = true; if (modus == Modi.NAV_SEL) { moveCameraLeft(); } else if (modus == Modi.MOV) { if (moveScript.gridModus) { moveScript.goToNextAvailablePositionLeft(); } else { moveScript.goToLeft(); } } else if (modus == Modi.ROT) { rotateScript.RotateLeft(); } else if (modus == Modi.STA) { if (stackScript.isActive) { if (stackScript.gridModus) { stackScript.goToNextAvailablePositionLeft(); } else { stackScript.goToLeft(); } } } } else if (wiimote_getButtonRight(0)) { padbuttonpulse = true; if (modus == Modi.NAV_SEL) { moveCameraRight(); } else if (modus == Modi.MOV) { if (moveScript.gridModus) { moveScript.goToNextAvailablePositionRight(); } else { moveScript.goToRight(); } } else if (modus == Modi.ROT) { rotateScript.RotateRight(); } else if (modus == Modi.STA) { if (stackScript.isActive) { if (stackScript.gridModus) { stackScript.goToNextAvailablePositionRight(); } else { stackScript.goToRight(); } } } } else if (wiimote_getButtonUp(0)) { padbuttonpulse = true; if (modus == Modi.NAV_SEL && !topview) { moveCameraForward(); } else if (modus == Modi.MOV) { if (moveScript.gridModus) { moveScript.goToNextAvailablePositionTop(); } else { moveScript.goToTop(); } } else if (modus == Modi.STA) { if (stackScript.isActive) { if (stackScript.gridModus) { stackScript.goToNextAvailablePositionTop(); } else { stackScript.goToTop(); } } } } else if (wiimote_getButtonDown(0)) { padbuttonpulse = true; if (modus == Modi.NAV_SEL && !topview) { moveCameraBackward(); } else if (modus == Modi.MOV) { if (moveScript.gridModus) { moveScript.goToNextAvailablePositionDown(); } else { moveScript.goToBottom(); } } else if (modus == Modi.STA) { if (stackScript.isActive) { if (stackScript.gridModus) { stackScript.goToNextAvailablePositionDown(); } else { stackScript.goToBottom(); } } } } else { padbuttonpulse = false; } //TODO: roll moet 0.5 sec ingehouden worden voordat deze reageert //Dus: functie aanroepen die 0.5 sec telt en dan pas bool op false zet if (!checkRollOutOfBounds()) { Debug.Log("Roll in bounds"); if (roll <= -20) //Wiimote links kantelen { if (modus == Modi.NAV_SEL && !topview && !rollpulse) //In navigatie { rollpulse = true; rotateCameraLeft90Degrees(); } else if (modus == Modi.ROT) { rotateScript.RotateLeft(); } else if (modus == Modi.STA && !rollpulse) { rollpulse = true; if (stackScript.isActive) { stackScript.goToNextPossibleStackedObject(); } } else if (modus == Modi.CHO_MAN && !rollpulse) { rollpulse = true; selectieScript.getNextChild(); } } else if (roll >= 120) //Wiimote rechts kantelen { if (modus == Modi.NAV_SEL && !topview && !rollpulse) { rollpulse = true; rotateCameraRight90Degrees(); } else if (modus == Modi.ROT) { rotateScript.RotateRight(); } else if (modus == Modi.STA && !rollpulse) { rollpulse = true; if (stackScript.isActive) { stackScript.goToNextPossibleStackedObject(); } } } else { rollpulse = false; } } //Pitch gebruiken voor schaleren if (!checkPitchOutOfBounds()) { Debug.Log("Pitch in bounds"); if (pitch <= -30) //Wiimote licht recht houden { if (modus == Modi.SCA) { scaleScript.ScaleGroter(); } } else if (pitch >= 100) //TESTEN! { if (modus == Modi.SCA) { scaleScript.ScaleKleiner(); } } if (pitch <= -70 && !topview) { if (modus == Modi.NAV_SEL && checkRollOutOfBounds()) { smoothCameraScript.GaNaarTopView(); topview = true; } } } //Laatste check om te zien of selectiemode aan of uit moet (anders ingewikkeld in overzetten) //Reden: nu per key -> dan naar navigatie gemapt wegens wiimote - issues if (modus == Modi.NAV_SEL || modus == Modi.CHO_MAN) { selectieScript.setSelectionmodeOn(); } else { selectieScript.setSelectionmodeOff(); selectieScript.guiscript.hideGui(); } } //Debug if (showDebugGUI) { DoDebugStr(0); } }
// Update is called once per frame void Update() { updateNavigation(); updateStackingManipulation(); if (Input.GetButton("Fire1")) { lastGameObjectHit = raycastscript.getTargetObjects(Input.mousePosition, playerCam.camera); if (lastGameObjectHit != rotateScript.clone) { rotateScript.selectedObject = lastGameObjectHit; rotateScript.SetDrawFeedback(true); scaleScript.selectedObject = lastGameObjectHit; scaleScript.SetDrawFeedback(true); } } //rotate if (Input.GetKey("-")) { rotateScript.RotateLeft(); } if (Input.GetKey("=")) { rotateScript.RotateRight(); } //scale if (Input.GetKey("[")) { scaleScript.ScaleKleiner(); } if (Input.GetKey("]")) { scaleScript.ScaleGroter(); } if (Input.GetKey("p")) { scaleScript.volgendeAs(); } if (Input.GetKeyUp("p")) { scaleScript.releaseLock(); } //camera if (Input.GetKeyUp(";")) { smoothCameraScript.getNextCameraLokatie(); } if (Input.GetKeyUp("'")) { smoothCameraScript.getVorigCameraLokatie(); } if (Input.GetKey("/")) { smoothCameraScript.GaNaarVorigePositie(); } //camera uitzoomen naar top view if (Input.GetKey(".")) { smoothCameraScript.GaNaarTopView(); } //Set the gui shizzle Vector3 mousePos = Input.mousePosition; float mouseX = mousePos.x / Screen.width; float mouseY = mousePos.y / Screen.height; //Debug.Log(mouseX + "\t" + mouseY); //screenpointer.transform.position = new Vector3(Screen.width/2, Screen.height/2, 0); screenpointer.transform.position = new Vector3(mouseX, mouseY, 0); //screenpointer.transform.position = mouseY; Rect cursloc = new Rect(mousePos.x, Screen.height - mousePos.y, cursorImage.width, cursorImage.height); //GUI.Label(cursloc, cursorImage); }