public void DecreaseCamera()
    {
        float localScale = eyeCamera.orthographicSize;
        float scale      = localScale + zoomFactor;

        Scale2D.SetCameraOrthographicSize(scale, eyeCamera);
    }
    // Use this for initialization
    public void EnlargeCamera()
    {
        float localScale = eyeCamera.orthographicSize;
        float scale      = localScale - zoomFactor;

        Scale2D.SetCameraOrthographicSize(scale, eyeCamera);
    }
示例#3
0
    protected override void UpdateCameraSize()
    {
#if !UNITY_EDITOR && (UNITY_IOS || UNITY_ANDROID)
        return;
#endif
        float scaleNow = Input.GetAxis("Mouse ScrollWheel");
        if (scaleNow == 0)
        {
            return;
        }

        touchCenter = Input.mousePosition;
        worldCenter = eyeCamera.ViewportToWorldPoint(eyeCamera.ScreenToViewportPoint(touchCenter));

        //放大因子, 一个像素按 0.01倍来算(100可调整)
        float scaleFactor = scaleNow / zoomFactor;
        float localScale  = eyeCamera.orthographicSize;
        float scale       = localScale + scaleFactor;
        if (scale < minScale)
        {
            scale = minScale;
        }
        else if (scale > maxScale)
        {
            scale = maxScale;
        }
        Scale2D.SetCameraOrthographicSize(scale, eyeCamera);
        Vector3 nowWorldCenter = eyeCamera.ViewportToWorldPoint(eyeCamera.ScreenToViewportPoint(touchCenter));
        transform.position = transform.position + (worldCenter - nowWorldCenter);
        if (Bounds)
        {
            var x = transform.position.x;
            var y = transform.position.y;
            var cameraHalfWidth  = eyeCamera.orthographic ? Scale2D.cameraSize.x / 2 : 0;
            var cameraHalfHeight = eyeCamera.orthographic ? Scale2D.cameraSize.y / 2 : 0;
            //保证不会移除包围盒
            // Debug.Log(transform.position);
            x = Mathf.Clamp(x, minVec3.x + cameraHalfWidth, maxVec3.x - cameraHalfWidth);
            y = Mathf.Clamp(y, minVec3.y + cameraHalfHeight, maxVec3.y - cameraHalfHeight);

            transform.position = new Vector3(x, y, transform.position.z);
        }

        touchCenter = Input.mousePosition;
        worldCenter = eyeCamera.ViewportToWorldPoint(eyeCamera.ScreenToViewportPoint(touchCenter));
    }
示例#4
0
    protected virtual void UpdateCameraSize()
    {
        if (Input.touchCount != 2)
        {
            return;
        }
        for (int i = 0; i < Input.touchCount; ++i)
        {
            if (EventSystem.current.IsPointerOverGameObject(Input.GetTouch(i).fingerId))
            {
                return;
            }
        }

        //多点触摸, 放大缩小
        Touch newTouch1 = Input.GetTouch(0);
        Touch newTouch2 = Input.GetTouch(1);

        for (int i = 0; i < Input.touchCount; ++i)
        {
            if (Input.GetTouch(i).phase == TouchPhase.Began || Input.GetTouch(i).phase == TouchPhase.Canceled || Input.GetTouch(i).phase == TouchPhase.Ended)
            {
                oldTouch2   = newTouch2;
                oldTouch1   = newTouch1;
                touchCenter = (oldTouch1.position + oldTouch2.position) / 2;
                worldCenter = eyeCamera.ViewportToWorldPoint(eyeCamera.ScreenToViewportPoint(touchCenter));
                return;
            }
        }
        //计算老的两点距离和新的两点间距离,变大要放大模型,变小要缩放模型
        float oldDistance = Vector2.Distance(oldTouch1.position, oldTouch2.position);
        float newDistance = Vector2.Distance(newTouch1.position, newTouch2.position);

        //两个距离之差,为正表示放大手势, 为负表示缩小手势
        float offset = oldDistance - newDistance;
        //放大因子, 一个像素按 0.01倍来算(100可调整)
        float scaleFactor = offset / zoomFactor;
        float localScale  = eyeCamera.orthographicSize;
        float scale       = localScale + scaleFactor;

        if (scale < minScale)
        {
            scale = minScale;
        }
        else if (scale > maxScale)
        {
            scale = maxScale;
        }
        Scale2D.SetCameraOrthographicSize(scale, eyeCamera);
        Vector3 nowWorldCenter = eyeCamera.ViewportToWorldPoint(eyeCamera.ScreenToViewportPoint(touchCenter));

        transform.position = transform.position + (worldCenter - nowWorldCenter);
        if (Bounds)
        {
            var x = transform.position.x;
            var y = transform.position.y;
            var cameraHalfWidth  = eyeCamera.orthographic ? Scale2D.cameraSize.x / 2 : 0;
            var cameraHalfHeight = eyeCamera.orthographic ? Scale2D.cameraSize.y / 2 : 0;
            //保证不会移除包围盒
            // Debug.Log(transform.position);
            x = Mathf.Clamp(x, minVec3.x + cameraHalfWidth, maxVec3.x - cameraHalfWidth);
            y = Mathf.Clamp(y, minVec3.y + cameraHalfHeight, maxVec3.y - cameraHalfHeight);

            transform.position = new Vector3(x, y, transform.position.z);
        }

        //记住最新的触摸点,下次使用
        oldTouch1   = newTouch1;
        oldTouch2   = newTouch2;
        touchCenter = (oldTouch1.position + oldTouch2.position) / 2;
        worldCenter = eyeCamera.ViewportToWorldPoint(eyeCamera.ScreenToViewportPoint(touchCenter));
    }