public void IsFinite_WithFloatNegativeInfinity_ReturnFalse() { // arrange const float Value = float.NegativeInfinity; // action var isFinite = ScalarPrimitives <float, float> .IsFiniteFunc(Value); // assert Assert.IsFalse(isFinite); }
public void IsFinite_WithFloatValue_ReturnTrue() { // arrange const float Value = 1.0f; // action var isFinite = ScalarPrimitives <float, float> .IsFiniteFunc(Value); // assert Assert.IsTrue(isFinite); }
public void IsFinite_WithDoubleValue_ReturnTrue() { // arrange const double Value = 1.0; // action var isFinite = ScalarPrimitives <double, double> .IsFiniteFunc(Value); // assert Assert.IsTrue(isFinite); }
public void IsFinite_WithDoubleNegativeInfinity_ReturnFalse() { // arrange const double Value = double.NegativeInfinity; // action var isFinite = ScalarPrimitives <double, double> .IsFiniteFunc(Value); // assert Assert.IsFalse(isFinite); }
public void IsFinite_WithIntValue_ReturnTrue() { // arrange const int Value = 1; // action var isFinite = ScalarPrimitives <int, int> .IsFiniteFunc(Value); // assert Assert.IsTrue(isFinite); }