示例#1
0
        private void Dungeon_Update(On.Dungeon.orig_Update orig, Dungeon self)
        {
            orig(self);
            float   increment = incrementWrapper.Value;
            KeyCode iKey      = (KeyCode)Enum.Parse(typeof(KeyCode), indKeyWrapper.Value);

            if (Input.GetKeyDown(iKey))
            {
                mod.Log("Adding: " + increment + " industry!");
                Player.LocalPlayer.AddIndustry(increment);
            }
            KeyCode sKey = (KeyCode)Enum.Parse(typeof(KeyCode), sciKeyWrapper.Value);

            if (Input.GetKeyDown(sKey))
            {
                mod.Log("Adding: " + increment + " science!");
                Player.LocalPlayer.AddScience(increment);
            }
            KeyCode fKey = (KeyCode)Enum.Parse(typeof(KeyCode), foodKeyWrapper.Value);

            if (Input.GetKeyDown(fKey))
            {
                mod.Log("Adding: " + increment + " food!");
                Player.LocalPlayer.AddFood(increment);
            }
            KeyCode dKey = (KeyCode)Enum.Parse(typeof(KeyCode), dustKeyWrapper.Value);

            if (Input.GetKeyDown(dKey))
            {
                mod.Log("Adding: " + increment + " dust!");
                self.AddDust(increment);
            }
        }
示例#2
0
        public void PopQueue(Hero h, bool remove = true)
        {
            // Then need to apply the action at the top of the queue (which should be index 0)
            // To do this, first we need to set the selected heroes to be the hero that has the action in the queue
            List <Hero> prevSelected = Hero.SelectedHeroes;
            var         field        = typeof(Hero).GetField("selectedHeroes", System.Reflection.BindingFlags.Static | System.Reflection.BindingFlags.NonPublic);

            // Now call the original action from the queue
            mod.Log("Setting Selected Heroes");
            field.SetValue(null, new List <Hero>()
            {
                h
            });
            mod.Log("Attempting to call QueueCallOrig!");
            if (queue[h][0] == null)
            {
                mod.Log("QueueData is null!");
            }
            queue[h][0].CallOrig();
            // Reset the selected heroes
            mod.Log("Setting Previous Heroes back to Selected!");
            field.SetValue(null, prevSelected);
            // Remove the action so that it isn't called again
            if (remove)
            {
                queue[h].RemoveAt(0);
            }
            mod.Log("Hero with name: " + h.LocalizedName + " is now moving using their most recent Queued Action, with: " + queue[h].Count + " actions in their queue!");
        }
            public override void Init()
            {
                mod.Initialize();

                mod.settings.ReadSettings();

                mod.Log("Initialized!");
            }
示例#4
0
            public override void Init()
            {
                mod.BepinPluginReference = this;
                mod.Initialize();

                mod.settings.ReadSettings();

                mod.Log("Initialized!");
            }
示例#5
0
 private bool Room_CanBeUnpowered(On.Room.orig_CanBeUnpowered orig, Room self, bool checkCrystalState, bool checkPoweringPlayer, bool checkPowerChangeCooldown, bool ignoreShipConfig, bool displayError)
 {
     if (checkCrystalState)
     {
         mod.Log("Making sure checkCrystalState is false...");
         return(orig(self, false, checkPoweringPlayer, checkPowerChangeCooldown, ignoreShipConfig, displayError));
     }
     return(orig(self, checkCrystalState, checkPoweringPlayer, checkPowerChangeCooldown, ignoreShipConfig, displayError));
 }
示例#6
0
        public override void Init()
        {
            mod.BepinPluginReference = this;
            mod.Initialize();

            mod.settings.ReadSettings();
            comparator = new SeedComparatorType((SeedComparatorType.ComparatorType)Enum.Parse(typeof(SeedComparatorType.ComparatorType), (mod.settings as SeedFinderSettings).ComparatorType));

            mod.Log("Initialized!");
        }
示例#7
0
        public override void Init()
        {
            mod.BepinPluginReference = this;
            mod.Initialize();

            // Setup default values for config
            if (!mod.settings.Exists())
            {
                DustGeneratorSettings temp = mod.settings as DustGeneratorSettings;
                temp.DustPerDoor       = 10;
                temp.DustFromProducing = true;
                temp.DustFromRoom      = false;
            }

            mod.settings.ReadSettings();

            mod.Log("Initialized!");
        }
示例#8
0
        private void Dungeon_Update(On.Dungeon.orig_Update orig, Dungeon self)
        {
            orig(self);
            List <Hero> heroes = Hero.GetAllPlayersActiveRecruitedHeroes();

            if (!CompletedSkip && self.Level == 1 && levelTargetWrapper.Value >= 2 && self.ShipConfig != null && self.RoomCount != 0 && self.StartRoom != null && heroes != null && heroes.Count > 0 && heroes[0] != null && heroes[0].RoomElement != null)
            {
                Room exit = self.StartRoom;

                var method = typeof(Dungeon).GetMethod("SpawnExit", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance);

                if (method.Equals(null))
                {
                    mod.Log("SpawnExit method is null!");
                    return;
                }
                if (Services.GetService <IAudioLayeredMusicService>() == null)
                {
                    // Waiting for music!
                    mod.Log("Music does not exist!");
                    return;
                }

                mod.Log("Calling SpawnExit!");

                method.Invoke(self, new object[] { self.StartRoom });

                mod.Log("Attempting to plug exit and end level immediately!");
                self.NotifyCrystalStateChanged(CrystalState.Unplugged);
                self.ExitRoom = exit;
                //new DynData<Dungeon>(self).Set("ExitRoom", exit);

                mod.Log("Setting heroes to contain crystal and be in exit room!");
                typeof(Hero).GetProperty("HasCrystal").SetValue(heroes[0], true, null);
                //new DynData<Hero>(heroes[0]).Set("HasCrystal", true);
                foreach (Hero h in heroes)
                {
                    h.RoomElement.SetParentRoom(exit);
                    h.WasInExitRoomAtExitTime = true;
                }
                // Must be greater than 0!
                float delay = 1f;
                new DynData <Dungeon>(self).Set("vistoryScreenDisplayDelay", delay);
                mod.Log("Attempting to end level with wait delay of: " + delay);
                self.LevelOver(true);
                self.OnCrystalPlugged();
                CompletedSkip = true;
            }
        }
示例#9
0
        private void InputManager_Update(On.InputManager.orig_Update orig, InputManager self)
        {
            orig(self);
            Dungeon d = SingletonManager.Get <Dungeon>(false);

            if (!overwriteWrapper.Value)
            {
                SeedCollection.UnLoad();
            }
            else
            {
                if (!SeedCollection.Loaded)
                {
                    mod.Log("Reinitializing SeedCollection because it isn't loaded!");
                    SeedCollection.ReadAll();
                }
            }
            if (d == null)
            {
                return;
            }
            if (Input.GetKeyUp((KeyCode)Enum.Parse(typeof(KeyCode), saveKeyWrapper.Value)))
            {
                mod.Log("Saving SeedData to SeedCollection!");
                SeedCollection best = SeedCollection.GetMostCurrentSeeds(d.ShipName, d.Level);
                if (best == null)
                {
                    mod.Log("Creating new SeedCollection because there were no matching SeedCollections!");
                    best = SeedCollection.Create();
                }
                SeedData data = new SeedData();
                d.EnqueueNotification("Saved SeedData: " + data + " to: " + best.ReadFrom);
                best.Add(d.ShipName, d.Level, data);
                SeedCollection.WriteAll();
                mod.Log("Wrote SeedCollection to: " + best.ReadFrom);
            }
            if (Input.GetKeyUp((KeyCode)Enum.Parse(typeof(KeyCode), createNewSeedKeyWrapper.Value)))
            {
                mod.Log("Created new SeedCollection!");
                SeedCollection best = SeedCollection.Create();
                SeedData       data = new SeedData();
                best.Add(d.ShipName, d.Level, data);
                SeedCollection.WriteAll();
                d.EnqueueNotification("Saved SeedData: " + data + " to new: " + best.ReadFrom);
                mod.Log("Wrote SeedCollection to: " + best.ReadFrom);
            }
        }
示例#10
0
        public override void Init()
        {
            mod.BepinPluginReference = this;
            mod.Initialize();

            // Setup default values for config

            mod.settings.ReadSettings();
            ReadRanks();

            mod.Log("Initialized!");
        }
示例#11
0
 private void Dungeon_SpawnExit(On.Dungeon.orig_SpawnExit orig, Dungeon self, Room spawnRoom)
 {
     orig(self, spawnRoom);
     mod.Log("Called a SpawnExit function!");
 }
示例#12
0
        private System.Collections.IEnumerator DungeonGenerator2_GenerateDungeonCoroutine(On.DungeonGenerator2.orig_GenerateDungeonCoroutine orig, DungeonGenerator2 self, int level, Amplitude.StaticString shipName)
        {
            if (new DynData <DungeonGenerator2>(self).Get <bool>("IsGeneratingForRuntime"))
            {
                GameConfig c = GameConfig.GetGameConfig();
                if (capRoomsWrapper.Value && (int)c.DungeonRoomCountMax.GetValue() != maxRoomWrapper.Value)
                {
                    mod.Log("Setting DungeonRoomCountMax to: " + maxRoomWrapper.Value);
                    CurveDefinedValue v = c.DungeonRoomCountMax;
                    mod.Log("Original: " + v.GetValue());
                    CurveOperation op = v.CurveOperation;
                    mod.Log("Setting Max for CurveOperation...");
                    typeof(CurveOperation).GetProperty("Max").SetValue(op, (float)maxRoomWrapper.Value, null);
                    //new DynData<CurveOperation>(op).Set<float>("Max", maxRoomWrapper.Value);
                    mod.Log("Setting curveoperation...");
                    mod.Log("CurveOperation Max: " + op.Max);
                    //new DynData<CurveDefinedValue>(v).Set("CurveOperation", op);
                    typeof(CurveDefinedValue).GetProperty("CurveOperation").SetValue(v, op, null);
                    mod.Log("CurveDefinedValue.CurveOperation.Max: " + v.CurveOperation.Max);
                    mod.Log("Setting DungeonRoomCountMax...");
                    //new DynData<GameConfig>(c).Set("DungeonRoomCountMax", v);
                    typeof(GameConfig).GetProperty("DungeonRoomCountMax").SetValue(c, v, null);
                    mod.Log("Final value: " + c.DungeonRoomCountMax.GetValue());

                    // Need to also set min to be the same...
                    mod.Log("Setting DungeonRoomCountMin to: " + maxRoomWrapper.Value);
                    CurveDefinedValue m = c.DungeonRoomCountMin;
                    mod.Log("Original min: " + m.GetValue());
                    CurveOperation op2 = m.CurveOperation;
                    typeof(CurveOperation).GetProperty("Max").SetValue(op2, (float)maxRoomWrapper.Value, null);
                    typeof(CurveDefinedValue).GetProperty("CurveOperation").SetValue(m, op2, null);
                    typeof(GameConfig).GetProperty("DungeonRoomCountMin").SetValue(c, m, null);
                    mod.Log("Final min: " + c.DungeonRoomCountMin.GetValue());
                }
            }
            yield return(orig(self, level, shipName));
        }
示例#13
0
 private void Hero_MoveToRoom(On.Hero.orig_MoveToRoom orig, Hero self, Room room, bool allowMoveInterruption, bool isMoveOrderedByPlayer, bool triggerTutorialEvent)
 {
     orig(self, room, allowMoveInterruption, isMoveOrderedByPlayer, triggerTutorialEvent);
     mod.Log("Currently attempting to move to a room!");
 }
        private void GameSelectionPanel_RefreshContent(On.GameSelectionPanel.orig_RefreshContent orig, GameSelectionPanel self)
        {
            if (!run)
            {
                // Set GameConfig
                SetGameConfig();

                // Need to AT LEAST alter the following:
                // GameSelectionPanel.Display --> NullReference
                // Lift.Show() --> IndexOutOfBounds

                // GameSelectionPanel.Display --> NullReference
                var d = new DynData <GameSelectionPanel>(self);
                mod.Log("Before set:");
                mod.Log("GameSelectionPanel.maxHeroCount: " + d.Get <int>("maxHeroCount"));
                mod.Log("GameSelectionPanel.competitorsTable: " + d.Get <AgeTransform>("competitorsTable"));
                mod.Log("GameSelectionPanel.competitorSlots: " + d.Get <List <CompetitorSlot> >("competitorSlots"));

                d.Set <int>("maxHeroCount", maxHeroShipCountWrapper.Value);

                mod.Log("After set:");
                mod.Log("GameSelectionPanel.maxHeroCount: " + d.Get <int>("maxHeroCount"));


                run = true;
            }
            orig(self);
        }
示例#15
0
        private IEnumerator DungeonGenerator2_GenerateDungeonCoroutine(On.DungeonGenerator2.orig_GenerateDungeonCoroutine orig, DungeonGenerator2 self, int level, Amplitude.StaticString shipName)
        {
            SeedData seeds = TASInput.seeds.GetSeedForShipLevel(shipName, level);

            if (seeds != null)
            {
                // Then we need to set the seed accordingly!
                seeds.SetSeedData();
                mod.Log("Set seed to: " + seeds + " for level: " + level);
            }
            else
            {
                // Add the seed!
                SeedData data = new SeedData();
                mod.Log("Creating new SeedData for level: " + level + " with data: " + data);
                TASInput.AddSeed(level, data);
            }
            yield return(orig(self, level, shipName));
        }