public override void Effect(List <Sc_Tile> tiles) { Sc_Player player = FindObjectOfType <Sc_Player>(); player.ModifyHealth(value); base.Effect(tiles); }
public IEnumerator LaunchTurn(Sc_Player firstOpponent, Sc_Enemy secondOpponent) { canPlay = false; Sc_EventManager.instance.onUpdateStats.Invoke(); Vector3 baseScale = fightText.transform.localScale; float delay = 2f; fightText.DOFade(1, 0.3f); fightText.transform.DOScale(baseScale * 1.5f, delay); yield return(new WaitForSeconds(delay)); float wait = 3f; firstOpponent.StartAttack(secondOpponent); yield return(new WaitForSeconds(wait)); if (!secondOpponent.isDead) { secondOpponent.StartAttack(firstOpponent); yield return(new WaitForSeconds(wait)); } fightText.DOFade(0, delay - 0.3f); fightText.transform.DOScale(baseScale, 0).SetDelay(delay - 0.3f); yield return(new WaitForSeconds(delay - 0.3f)); canPlay = true; firstOpponent.ResetStats(); Sc_EventManager.instance.onUpdateStats.Invoke(); }
public void Awake() { costText = GetComponentInChildren <Text>(); player = FindObjectOfType <Sc_Player>(); gameManager = FindObjectOfType <Sc_GameManager>(); tileManager = FindObjectOfType <Sc_TileManager>(); myButton = GetComponent <Button>(); }
private void Awake() { mainPlayer = FindObjectOfType <Sc_Player>(); currentEnemy = FindObjectOfType <Sc_Enemy>(); remainingActions = maxActions; displayActions.text = remainingActions + ""; fightText.DOFade(0, 0); screen = endScreen.GetComponentInChildren <Image>(); txt = endScreen.GetComponentInChildren <Text>(); endScreen.GetComponentInChildren <Image>().DOFade(0, 0); endScreen.GetComponentInChildren <Text>().DOFade(0, 0); }
public virtual void Effect(List <Sc_Tile> tiles) { player = FindObjectOfType <Sc_Player>(); int bonus = 0; foreach (var item in tiles) { if (item.bonusValue > bonus) { bonus = item.bonusValue; } } player.GetState(stat).Value += value + bonus; Sc_EventManager.instance.onGrowStat.Invoke(stat); }