void OnCollisionEnter(Collision col) { scOprPlyer.OparationDisableSwitch(); scTimer.TimerDisableSwitch(); scWrpScn.FadeOutStart(CsNormalLevelDesignOfCommon.IMAGE_COLOR_LEVEL_MIN, CsNormalLevelDesignOfCommon.IMAGE_COLOR_LEVEL_MIN, CsNormalLevelDesignOfCommon.IMAGE_COLOR_LEVEL_MIN, CsNormalLevelDesignOfCommon.IMAGE_ALPHA_LEVEL_MAX, CsNormalLevelDesignOfCommon.SCENES_RESULT); }
private void OnTriggerEnter(Collider other) { scOprPlyer.OparationDisableSwitch(); scTimer.TimerDisableSwitch(); scWrpScn.FadeOutStart(CsNormalLevelDesignOfCommon.IMAGE_COLOR_LEVEL_MIN, CsNormalLevelDesignOfCommon.IMAGE_COLOR_LEVEL_MIN, CsNormalLevelDesignOfCommon.IMAGE_COLOR_LEVEL_MIN, CsNormalLevelDesignOfCommon.IMAGE_ALPHA_LEVEL_MAX, CsNormalLevelDesignOfCommon.SCENES_GAMEOVER); }