public override void OnInspectorGUI() { GUILayout.BeginHorizontal(); if (GUILayout.Button("RemoveAll")) { characteristicsEnemy.ClearDatabase(); } if (GUILayout.Button("Remove")) { characteristicsEnemy.RemoveCurrentElement(); } if (GUILayout.Button("Add")) { characteristicsEnemy.AddElementToList(); } if (GUILayout.Button("<=")) { characteristicsEnemy.GetPrevValue(); } if (GUILayout.Button("=>")) { characteristicsEnemy.GetNextValue(); } GUILayout.EndHorizontal(); base.OnInspectorGUI(); }