public void LoadData() { Savedata savedata = Saveload.GeneralLoadSave(); fileNames = savedata.fileNames; files = savedata.files; }
public void LoadData() { Savedata savedata = Saveload.LoadSave(); coinCount = savedata.coinCount; file1Created = savedata.file1Created; }
public void SaveData() { Saveload.GeneralSave(this); }
public void SaveData() { Saveload.Save(this); }