private void Awake() {
     gameMenu = FindObjectOfType<SavegameMenu>();
     if (BlockPrefab == null) {
         Debug.LogWarning("BlockPrefab == null");
         enabled = false;
     }
 }
 private void Awake()
 {
     gameMenu = FindObjectOfType <SavegameMenu>();
     if (BlockPrefab == null)
     {
         Debug.LogWarning("BlockPrefab == null");
         enabled = false;
     }
 }
示例#3
0
    protected virtual void Awake()
    {
        Data = (T)Activator.CreateInstance(typeof(T));

        if (loginMenu == null)
        {
            loginMenu = gameObject.GetOrCreateComponent <LoginMenu>();
        }
        if (saveMenu == null)
        {
            saveMenu = gameObject.GetOrCreateComponent <SavegameMenu>();
        }
        if (backendManager == null)
        {
            backendManager = gameObject.GetOrCreateComponent <BackendManager>();
        }
    }