private void Awake() { gameMenu = FindObjectOfType<SavegameMenu>(); if (BlockPrefab == null) { Debug.LogWarning("BlockPrefab == null"); enabled = false; } }
private void Awake() { gameMenu = FindObjectOfType <SavegameMenu>(); if (BlockPrefab == null) { Debug.LogWarning("BlockPrefab == null"); enabled = false; } }
protected virtual void Awake() { Data = (T)Activator.CreateInstance(typeof(T)); if (loginMenu == null) { loginMenu = gameObject.GetOrCreateComponent <LoginMenu>(); } if (saveMenu == null) { saveMenu = gameObject.GetOrCreateComponent <SavegameMenu>(); } if (backendManager == null) { backendManager = gameObject.GetOrCreateComponent <BackendManager>(); } }