public override void Read(AssetStream stream) { base.Read(stream); Shader.Read(stream); if (IsReadKeywords(stream.Version)) { if (IsKeywordsArray(stream.Version)) { m_shaderKeywordsArray = stream.ReadStringArray(); } else { ShaderKeywords = stream.ReadStringAligned(); } } if (IsReadLightmapFlags(stream.Version)) { LightmapFlags = stream.ReadUInt32(); if (IsReadOtherFlags(stream.Version)) { EnableInstancingVariants = stream.ReadBoolean(); DoubleSidedGI = stream.ReadBoolean(); stream.AlignStream(AlignType.Align4); } } if (IsReadCustomRenderQueue(stream.Version)) { CustomRenderQueue = stream.ReadInt32(); } if (IsReadStringTagMap(stream.Version)) { m_stringTagMap = new Dictionary <string, string>(); m_stringTagMap.Read(stream); if (IsReadDisabledShaderPasses(stream.Version)) { m_disabledShaderPasses = stream.ReadStringArray(); } } SavedProperties.Read(stream); }
protected override YAMLMappingNode ExportYAMLRoot() { YAMLMappingNode node = base.ExportYAMLRoot(); node.InsertBegin("serializedVersion", SerializedVersion); if (IsSerialized) { node.Add("m_Shader", SerializedShader.ExportYAML()); } else { node.Add("m_Shader", Shader.ExportYAML()); } if (IsKeywordsArray) { node.Add("m_ShaderKeywords", string.Join(" ", m_shaderKeywordsArray)); } else { node.Add("m_ShaderKeywords", ShaderKeywords); } node.Add("m_LightmapFlags", LightmapFlags); node.Add("m_EnableInstancingVariants", EnableInstancingVariants); node.Add("m_DoubleSidedGI", DoubleSidedGI); node.Add("m_CustomRenderQueue", CustomRenderQueue); if (IsReadStringTagMap) { node.Add("stringTagMap", StringTagMap.ExportYAML()); } else { node.Add("stringTagMap", YAMLMappingNode.Empty); } if (IsReadDisabledShaderPasses) { #warning TODO: check on sample node.Add("disabledShaderPasses", DisabledShaderPasses.ExportYAML()); } else { node.Add("disabledShaderPasses", YAMLSequenceNode.Empty); } node.Add("m_SavedProperties", SavedProperties.ExportYAML()); return(node); }
public override void Read(AssetReader reader) { base.Read(reader); Shader.Read(reader); if (HasKeywords(reader.Version)) { if (IsKeywordsArray(reader.Version)) { ShaderKeywordsArray = reader.ReadStringArray(); } else { ShaderKeywords = reader.ReadString(); } } if (HasLightmapFlags(reader.Version)) { LightmapFlags = reader.ReadUInt32(); if (HasOtherFlags(reader.Version)) { EnableInstancingVariants = reader.ReadBoolean(); DoubleSidedGI = reader.ReadBoolean(); reader.AlignStream(); } } if (HasCustomRenderQueue(reader.Version)) { CustomRenderQueue = reader.ReadInt32(); } if (HasStringTagMap(reader.Version)) { StringTagMap = new Dictionary <string, string>(); StringTagMap.Read(reader); if (HasDisabledShaderPasses(reader.Version)) { DisabledShaderPasses = reader.ReadStringArray(); } } SavedProperties.Read(reader); }
public override IEnumerable <Object> FetchDependencies(bool isLog = false) { foreach (Object @object in base.FetchDependencies(isLog)) { yield return(@object); } if (IsSerialized) { SShader shader = SerializedShader.FindObject(); if (shader == null) { if (isLog) { Logger.Log(LogType.Warning, LogCategory.Export, $"{ToLogString()} m_Shader {SerializedShader.ToLogString()} wasn't found "); } } else { yield return(shader); } } else { Shader shader = Shader.FindObject(); if (shader == null) { if (isLog) { Logger.Log(LogType.Warning, LogCategory.Export, $"{ToLogString()} m_Shader {Shader.ToLogString()} wasn't found "); } } else { yield return(shader); } } foreach (Object @object in SavedProperties.FetchDependencies(isLog)) { yield return(@object); } }
public string DeleteProperty(int PropertyID, string UserID) { string Message = ""; SavedProperties rec = db.SavedProperties.Where(p => p.ID == PropertyID && p.CreatedByUser.Id == UserID).FirstOrDefault(); if (rec != null) { db.SavedProperties.Remove(rec); db.SaveChanges(); Message = "Property has been deleted"; return Message; } else { Message = "Saved Property does not exist"; return Message; } }
private void LoadSavedProperties() { if (DataFolder == null) { return; } var di = new DirectoryInfo(DataFolder); foreach (var fi in di.GetFiles().Where(f => f.Extension == ".xml")) { var pc = LoadPropertyConfig(fi.FullName); if (pc != null) // Occurs when property cannot be loaded { SavedProperties.Add(pc); DictSavedProperties.Add(pc.CanonicalName, pc); } } }
public string FindPropertyNameByCRC28(uint crc) { return(SavedProperties.FindPropertyNameByCRC28(crc)); }
public void AddSavedProperty(PropertyConfig config) { SavedProperties.Add(config); DictSavedProperties[config.CanonicalName] = config; }