public SavedGame.SavedTrack Save() { var st = new SavedGame.SavedTrack(); track.ForEach(d => st.track.Add(d.Save())); return(st); }
public Track LoadFrom(SavedGame.SavedTrack savedTrack) { track.Clear(); savedTrack.track.ForEach(sd => Place(Domino.LoadFrom(sd))); return(this); }