public void OnLoginButtonUI() { bool logName = isFieldEmpty(userNameInput); bool logPass = isFieldEmpty(playerPassword); bool areFieldsEmpty = logName || logPass; if (areFieldsEmpty) { loginStatusText.text = "Por favor, complete todos los campos!"; loginStatusText.color = Color.red; } else { //StartCoroutine(LoginAuth(userNameInput.text, playerPassword.text, loginStatusText)); DeactivateButtons(true); LoginAuth(userNameInput.text, playerPassword.text, (string res) => { userToken = JsonUtility.FromJson <UserToken>(res); Login(userToken.id, userToken.token, (string loginRes) => { Debug.Log(loginRes); userLogin = JsonUtility.FromJson <UserLogin>(loginRes); loginStatusText.text = "Bienvenido " + userLogin.username + "!"; loginStatusText.color = Color.green; _playerCustomProperties["username"] = userLogin.username; savedAccount = new SavedAccount() { username = userNameInput.text, password = playerPassword.text, isLoggedIn = true }; Save(); SetPlayerCustomPropierties(); StartCoroutine(OnLoginSuccess()); }, (int loginErr) => { loginStatusText.text = "Error inesperado, token no válido"; loginStatusText.color = Color.red; //offlineButton.interactable = true; ActivateButtons(true); }); }, (int err) => { if (err == 403) { loginStatusText.text = "Usuario o contraseña incorrecta"; } else { loginStatusText.text = "Error del servidor, intente más tarde."; } loginStatusText.color = Color.red; //offlineButton.interactable = true; ActivateButtons(true); }); } }
private void UpsertAccount() { var acc = Account.Account; if (string.IsNullOrEmpty(acc.Password) && string.IsNullOrEmpty(acc.Email) && string.IsNullOrEmpty(acc.BattleNet.BattleName) && !acc.BattleNet.BattleTag.HasValue) { return; } var item = Accounts.FirstOrDefault(x => x.Account == SavedAccount.Account); if (SavedAccount.EqualsValues(emptyAcc)) { Accounts.Add(Account); StoreAndClean(); return; } if (item != null) { item.Account = acc; StoreAndClean(); return; } }
public void Load() { if (PlayerPrefs.HasKey("saved")) { savedAccount = Helper.Deserialize <SavedAccount>(PlayerPrefs.GetString("saved")); if (savedAccount.isLoggedIn) { loginButton.interactable = false; registerButton.interactable = false; userNameInput.text = savedAccount.username; playerPassword.text = savedAccount.password; //StartCoroutine(LoginAuth(savedAccount.username, savedAccount.password, loginStatusText)); OnLoginButtonUI(); } } /* * if(PlayerPrefs.HasKey("publicidades")) * { * publicidadesGame = Helper.Deserialize<PublicidadesGame>(PlayerPrefs.GetString("publicidades")); * } */ }