public void HeroInfoLoad()//히어로 정보 불러오기 { if (!File.Exists(heroSavePath)) { HeroInfoSave(); return; } string code = File.ReadAllText(heroSavePath);//복호화 해서 불러와줍니다. byte[] bytes = System.Convert.FromBase64String(code); string jdata = System.Text.Encoding.UTF8.GetString(bytes); SavebleList <HeroInfo> loadedHeroInfo = JsonUtility.FromJson <SavebleList <HeroInfo> >(jdata); heroList = loadedHeroInfo.save; }
public void AchievementInfoLoad()//유저 정보 불러오기 { if (!File.Exists(achievementSavePath)) { AchievementInfoSave(); return; } string code = File.ReadAllText(achievementSavePath);//복호화 해서 불러와줍니다. byte[] bytes = System.Convert.FromBase64String(code); string jdata = System.Text.Encoding.UTF8.GetString(bytes); SavebleList <string> loadedAchievement = JsonUtility.FromJson <SavebleList <string> >(jdata); achievement = loadedAchievement.save; }