private void Awake() { _saveController = FindObjectOfType(typeof(Save_Controller)) as Save_Controller; _gameController = FindObjectOfType(typeof(GameController)) as GameController; _painelSave = FindObjectOfType(typeof(PainelSave)) as PainelSave; _saveController.ChamarBuscarSaves(_gameController.id_usuario, CarregarPainelSaves); }
public void LimparPaineis(bool flag) { //limpa os paineis ja existentes if (flag) { paineis = new GameObject[0]; PainelSave[] pSaves = FindObjectsOfType <PainelSave>(); for (int i = 0; i < pSaves.Length; i++) { Destroy(pSaves[i].gameObject); } _saveController.ChamarBuscarSaves(_gameController.id_usuario, CarregarPainelSaves); } }