private static void ShowSaveIndicator(SaveStatus status) { string path = $"UI/SaveIndicators/SaveIndicator{status.ToString()}"; var prefab = CoreUtils.LoadResource <GameObject>(path); if (prefab != null) { UnityEngine.Object.Instantiate(prefab); } else { if (ConfigState.Instance.UseVerboseLogging) { Debug.LogWarning($"{nameof(ShowSaveIndicator)} couldn't find prefab for \"{path}\""); } } }