void Awake(){ asrc = gameObject.GetComponentInChildren<AudioSource>(); savedSelections = GameObject.Find("SaveSelections").GetComponent<SaveSelections>(); }
void OnGUI () { GUI.skin = customSkin; saveSelection = GameObject.Find("SaveSelections").GetComponent<SaveSelections>(); // Main box GUI.BeginGroup (new Rect (Screen.width*8/32, Screen.height*6/32, Screen.width/2, Screen.height*20/32)); GUI.Box (new Rect(0,0, Screen.width/2, Screen.height*20/32), ""); GUI.Label (new Rect(Screen.width*1/32,Screen.height*1/64,Screen.width*14/32,Screen.height*4/32), "P1 Character"); <<<<<<< HEAD GUI.SetNextControlName("ShivaButton"); if(GUI.Button(new Rect(0,Screen.height*23/64,buttonSize.x, buttonSize.y), "", p1Style)) { characterButton("SH1-V4"); ======= // Character Select buttons if(GUI.Button(new Rect(0,Screen.height*3/32,Screen.width*8/32,Screen.height*17/64), "")) { saveSelection.WriteCharacterSelection("Dennis"); DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("CharacterSelect_P2"); >>>>>>> 35f23c4e4b1f9cdb76eff83d5d0ae3b1d997190b } GUI.Label(new Rect(Screen.width*1/32,Screen.height*6/32,Screen.width*6/32,Screen.height*13/64), DennisLabel); if(GUI.Button(new Rect(Screen.width*8/32,Screen.height*3/32,Screen.width*8/32,Screen.height*17/64), "")) { saveSelection.WriteCharacterSelection("S. Racks"); DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("CharacterSelect_P2"); } GUI.Label(new Rect(Screen.width*9/32,Screen.height*6/32,Screen.width*6/32,Screen.height*13/64), SwoleLabel); <<<<<<< HEAD GUI.Label(new Rect(Screen.width *2/32, Screen.height*1/32, Screen.width*6/32, Screen.height*2/32), selectedLabel); GUI.Label(new Rect(Screen.width *3/32, Screen.height*3/32, Screen.width*4/32, Screen.height*7/32), idle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*10/32, Screen.width*8/32, Screen.height*2/32), "\"" + tagline + "\"", bioStyle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*13/32, Screen.width*8/32, Screen.height*1/32), "<color=#f2be2c>Height: </color>" + height, bioStyle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*14/32, Screen.width*8/32, Screen.height*1/32), "<color=#f2be2c>Weight: </color>" + weight, bioStyle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*15/32, Screen.width*8/32, Screen.height*1/32), stat, bioStyle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*17/32, Screen.width*8/32, Screen.height*7/32), "<color=#f2be2c>The Story So Far: </color>" + bio, bioStyle); GUI.EndGroup(); } void characterButton(string name) { if(selectAlt) { saveSelection.WriteCharacterSelection(name + " Alt"); } else { saveSelection.WriteCharacterSelection(name); } DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("CharacterSelect_P2"); } void assignSelection() { if (top && left) { // GUI.FocusControl("DennisButton"); if (selectAlt) { idle = DennisAlt; } else { idle = DennisIdle; } selectedLabel = DennisLabel; tagline = "Just a regular guy, I guess"; height = "5ft 10in"; weight = "178lb"; stat = "<color=#f2be2c>Vision: </color>20/20"; bio = "Dennis is a regular guy. So regular, in fact, that it's almost obscene. He lives in a normal " + "house with his normal family and works a normal job. He plays tennis and enjoys vanilla ice cream."; } else if (top && !left) { // GUI.FocusControl("SwoleButton"); if (selectAlt) { idle = SwoleAlt; } else { idle = SwoleIdle; } selectedLabel = SwoleLabel; tagline = "Toughest dude this side of the Jurassic period."; height = "6ft 9in"; weight = "387lb"; stat = "<color=#f2be2c>Max Bench: </color>375lb"; bio = "He's mean. He's green. He's over 200 million years old. And he has never missed leg day. Not even once."; } else if (!top && left) { // GUI.FocusControl("ShivaButton"); if (selectAlt) { idle = ShivaAlt; } else { idle = ShivaIdle; } ======= if(GUI.Button(new Rect(0,Screen.height*23/64,Screen.width*8/32,Screen.height*17/64), "")) { saveSelection.WriteCharacterSelection("SH1-V4"); DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("CharacterSelect_P2"); } GUI.Label(new Rect(Screen.width*1/32,Screen.height*29/64,Screen.width*6/32,Screen.height*13/64), ShivaLabel); >>>>>>> 35f23c4e4b1f9cdb76eff83d5d0ae3b1d997190b if(GUI.Button(new Rect(Screen.width*8/32,Screen.height*23/64,Screen.width*8/32,Screen.height*17/64), "")) { saveSelection.WriteCharacterSelection("Colonel Topspin"); DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("CharacterSelect_P2"); } <<<<<<< HEAD else if (!top && !left) { // GUI.FocusControl("FishButton"); if (selectAlt) { idle = FishAlt; } else { idle = FishIdle; } ======= GUI.Label(new Rect(Screen.width*9/32,Screen.height*29/64,Screen.width*6/32,Screen.height*13/64), FishLabel); >>>>>>> 35f23c4e4b1f9cdb76eff83d5d0ae3b1d997190b GUI.EndGroup(); } }
void Awake() { asrc = gameObject.GetComponent <AudioSource>(); savedSelections = GameObject.Find("SaveSelections").GetComponent <SaveSelections>(); }
void Awake(){ savedSelections = GameObject.Find("SaveSelections").GetComponent<SaveSelections>(); }
void OnGUI () { GUI.skin = customSkin; saveSelection = GameObject.Find("SaveSelections").GetComponent<SaveSelections>(); // Main box GUI.BeginGroup (new Rect (Screen.width*8/32, Screen.height*6/32, Screen.width/2, Screen.height*20/32)); GUI.Box (new Rect(0,0, Screen.width/2, Screen.height*20/32), ""); GUI.Label (new Rect(Screen.width*1/32,Screen.height*1/64,Screen.width*14/32,Screen.height*4/32), "P2 Character"); // Character Select buttons if(GUI.Button(new Rect(0,Screen.height*3/32,Screen.width*8/32,Screen.height*17/64), "")) { saveSelection.WriteCharacterSelection_p2("Dennis"); DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("StageSelect"); } GUI.Label(new Rect(Screen.width*1/32,Screen.height*6/32,Screen.width*6/32,Screen.height*13/64), DennisLabel); <<<<<<< HEAD GUI.SetNextControlName("SwoleButton"); if(GUI.Button(new Rect(Screen.width*8/32,Screen.height*3/32,buttonSize.x, buttonSize.y), "", p2Style)) { characterButton("S. Racks"); ======= if(GUI.Button(new Rect(Screen.width*8/32,Screen.height*3/32,Screen.width*8/32,Screen.height*17/64), "")) { saveSelection.WriteCharacterSelection_p2("S. Racks"); DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("StageSelect"); >>>>>>> 35f23c4e4b1f9cdb76eff83d5d0ae3b1d997190b } GUI.Label(new Rect(Screen.width*9/32,Screen.height*6/32,Screen.width*6/32,Screen.height*13/64), SwoleLabel); <<<<<<< HEAD GUI.SetNextControlName("ShivaButton"); if(GUI.Button(new Rect(0,Screen.height*23/64,buttonSize.x, buttonSize.y), "", p2Style)) { characterButton("SH1-V4"); ======= if(GUI.Button(new Rect(0,Screen.height*23/64,Screen.width*8/32,Screen.height*17/64), "")) { saveSelection.WriteCharacterSelection_p2("SH1-V4"); DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("StageSelect"); >>>>>>> 35f23c4e4b1f9cdb76eff83d5d0ae3b1d997190b } GUI.Label(new Rect(Screen.width*1/32,Screen.height*29/64,Screen.width*6/32,Screen.height*13/64), ShivaLabel); <<<<<<< HEAD GUI.SetNextControlName("FishButton"); if(GUI.Button(new Rect(Screen.width*8/32,Screen.height*23/64,buttonSize.x, buttonSize.y), "", p2Style)) { characterButton("Colonel Topspin"); ======= if(GUI.Button(new Rect(Screen.width*8/32,Screen.height*23/64,Screen.width*8/32,Screen.height*17/64), "")) { saveSelection.WriteCharacterSelection_p2("Colonel Topspin"); DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("StageSelect"); >>>>>>> 35f23c4e4b1f9cdb76eff83d5d0ae3b1d997190b } GUI.Label(new Rect(Screen.width*9/32,Screen.height*29/64,Screen.width*6/32,Screen.height*13/64), FishLabel); GUI.EndGroup(); <<<<<<< HEAD // Character preview window assignSelection(); GUI.BeginGroup (new Rect (Screen.width*21/32, Screen.height*3/32, Screen.width*10/32, Screen.height*26/32)); GUI.Box(new Rect(0,0,Screen.width*10/32,Screen.height*26/32), "", p2Background); GUI.Label(new Rect(Screen.width *2/32, Screen.height*1/32, Screen.width*6/32, Screen.height*2/32), selectedLabel); GUI.Label(new Rect(Screen.width *3/32, Screen.height*3/32, Screen.width*4/32, Screen.height*7/32), idle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*10/32, Screen.width*8/32, Screen.height*2/32), "\"" + tagline + "\"", bioStyle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*13/32, Screen.width*8/32, Screen.height*1/32), "<color=#4798D5>Height: </color>" + height, bioStyle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*14/32, Screen.width*8/32, Screen.height*1/32), "<color=#4798D5>Weight: </color>" + weight, bioStyle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*15/32, Screen.width*8/32, Screen.height*1/32), stat, bioStyle); GUI.Label(new Rect(Screen.width *1/32, Screen.height*17/32, Screen.width*8/32, Screen.height*7/32), "<color=#4798D5>The Story So Far: </color>" + bio, bioStyle); GUI.EndGroup(); } void characterButton(string name) { if(selectAlt) { saveSelection.WriteCharacterSelection_p2(name + " Alt"); } else { saveSelection.WriteCharacterSelection_p2(name); } DontDestroyOnLoad(saveSelection.gameObject); Application.LoadLevel("StageSelect"); } void assignSelection() { if (top && left) { // GUI.FocusControl("DennisButton"); if (selectAlt) { idle = DennisAlt; } else { idle = DennisIdle; } selectedLabel = DennisLabel; tagline = "Just a regular guy, I guess"; height = "5ft 10in"; weight = "178lb"; stat = "<color=#4798D5>Vision: </color>20/20"; bio = "Dennis is a regular guy. So regular, in fact, that it's almost obscene. He lives in a normal " + "house with his normal family and works a normal job. He plays tennis and enjoys vanilla ice cream."; } else if (top && !left) { // GUI.FocusControl("SwoleButton"); if (selectAlt) { idle = SwoleAlt; } else { idle = SwoleIdle; } selectedLabel = SwoleLabel; tagline = "Toughest dude this side of the Jurassic period."; height = "6ft 9in"; weight = "387lb"; stat = "<color=#4798D5>Max Bench: </color>375lb"; bio = "He's mean. He's green. He's over 200 million years old. And he has never missed leg day. Not even once."; } else if (!top && left) { // GUI.FocusControl("ShivaButton"); if (selectAlt) { idle = ShivaAlt; } else { idle = ShivaIdle; } selectedLabel = ShivaLabel; tagline = "The many-armed god of Tennis Destruction"; height = "6ft 2in"; weight = "210lb"; stat = "<color=#4798D5>Number of Arms: </color>4.00"; bio = "Just exactly how and when 5H1-V4 came to be remains unknown. But we do know this: She has four arms. And " + "each one has the strength of 100 arms. That's like, 12 billion arms."; } else if (!top && !left) { // GUI.FocusControl("FishButton"); if (selectAlt) { idle = FishAlt; } else { idle = FishIdle; } selectedLabel = FishLabel; tagline = "He's a goldfish in tank. Not that kind of tank."; height = "2.7in"; weight = ".07lb"; stat = "<color=#4798D5>Barrel Diameter: </color>120mm"; bio = "Growing up, Colonel Topspin wasn't like all the other goldfish. He was born with a rare genetic defect" + " on his Y chromosome that confined him to live in a T36 tank for the rest of his life. This made it clear to" + "him from an early age that he was destined for tennis glory."; } ======= >>>>>>> 35f23c4e4b1f9cdb76eff83d5d0ae3b1d997190b } }