// -----------------------------------------------------------------------// void displayTestText() { PlayerRank = PlayerPrefs.GetInt("PlayerRank"); Ability1 = prefs.getAbilityTF("NewAbility1"); Ability2 = prefs.getAbilityTF("NewAbility2"); Sparring = prefs.getAbilityTF("SparringMatch"); Rank2Upgrades = PlayerPrefs.GetInt("Rank2Upgrades"); Rank1Upgrades = PlayerPrefs.GetInt("Rank1Upgrades"); PlayerMaxHP = PlayerPrefs.GetInt("PlayerMaxHP"); PlayerMaxStamina = PlayerPrefs.GetInt("PlayerMaxStamina"); PlayerPower = PlayerPrefs.GetInt("PlayerPower"); PlayerSpeed = PlayerPrefs.GetInt("PlayerSpeed"); PlayerTough = PlayerPrefs.GetInt("PlayerTough"); PlayerEXP = PlayerPrefs.GetInt("PlayerEXP"); TotalEXP = PlayerPrefs.GetInt("TotalEXP"); testingUpdate.GetComponent <Text>().text = ""; testingUpdate.GetComponent <Text>().text += PlayerRank + "\n"; testingUpdate.GetComponent <Text>().text += Sparring + "\n"; testingUpdate.GetComponent <Text>().text += Ability1 + "\n"; testingUpdate.GetComponent <Text>().text += Ability2 + "\n"; testingUpdate.GetComponent <Text>().text += Rank2Upgrades + "\n"; testingUpdate.GetComponent <Text>().text += Rank1Upgrades + "\n"; testingUpdate.GetComponent <Text>().text += PlayerMaxHP + "\n"; testingUpdate.GetComponent <Text>().text += PlayerMaxStamina + "\n"; testingUpdate.GetComponent <Text>().text += PlayerPower + "\n"; testingUpdate.GetComponent <Text>().text += PlayerSpeed + "\n"; testingUpdate.GetComponent <Text>().text += PlayerTough + "\n"; testingUpdate.GetComponent <Text>().text += PlayerEXP + "\n"; testingUpdate.GetComponent <Text>().text += TotalEXP + "\n"; }
// -----------------------------------------------------------------------// // Start is called before the first frame update void Start() { // Set correct values SparringR2EXP = 250; SparringR1EXP = 500; MatchR2EXP = 3000; MatchR1EXP = 6000; MaxEXPR2 = 3000; MaxEXPR1 = 6000; exitButton.enabled = false; exitButton.GetComponent <Image>().enabled = false; PlayerRank = PlayerPrefs.GetInt("PlayerRank"); rankText.GetComponent <Text>().text = "" + PlayerRank; Sparring = prefs.getAbilityTF("SparringMatch"); PlayerEXP = PlayerPrefs.GetInt("PlayerEXP"); TotalEXP = PlayerPrefs.GetInt("TotalEXP"); MaxedOut = checkMaxed(); if (Sparring) { if (MaxedOut) { GiveThisMuchEXP = 0; expText.GetComponent <Text>().text = "+" + GiveThisMuchEXP + "\n" + PlayerEXP; } else { // Do sparing-only code SparringMatchSetup(); // Turn Sparring off in player prefs prefs.SavePrefBool("SparringMatch", false); } } else { // Real Match set-up TrueMatchSetup(); } }
// -----------------------------------------------------------------------// void displayTestText() { PlayerRank = PlayerPrefs.GetInt("PlayerRank"); Ability1 = prefs.getAbilityTF("NewAbility1"); Ability2 = prefs.getAbilityTF("NewAbility2"); Sparring = prefs.getAbilityTF("SparringMatch"); Rank2Upgrades = PlayerPrefs.GetInt("Rank2Upgrades"); Rank1Upgrades = PlayerPrefs.GetInt("Rank1Upgrades"); PlayerMaxHP = PlayerPrefs.GetInt("PlayerMaxHP"); PlayerMaxStamina = PlayerPrefs.GetInt("PlayerMaxStamina"); int PWR = PlayerPrefs.GetInt("PlayerPower"); int SPD = PlayerPrefs.GetInt("PlayerSpeed"); int TGH = PlayerPrefs.GetInt("PlayerTough"); PlayerEXP = PlayerPrefs.GetInt("PlayerEXP"); TotalEXP = PlayerPrefs.GetInt("TotalEXP"); int MaxSP = (int)(PWR * 20); int MaxHP = (int)((TGH * 100) / 2); float DMG = ((float)PWR * 10) / 100; float DEF = ((float)TGH * 10) / 200; float EVA = ((float)SPD * 10) / 300; float LCK = ((float)PWR + TGH + (2 * SPD)) / 200; float REC = (float)SPD / 200; testingUpdate.GetComponent <Text>().text = "\n\n"; testingUpdate.GetComponent <Text>().text += PlayerRank + "\n"; testingUpdate.GetComponent <Text>().text += PlayerEXP + "\n"; testingUpdate.GetComponent <Text>().text += MaxHP + "\n"; testingUpdate.GetComponent <Text>().text += MaxSP + "\n"; testingUpdate.GetComponent <Text>().text += PWR + "\n"; testingUpdate.GetComponent <Text>().text += SPD + "\n"; testingUpdate.GetComponent <Text>().text += TGH + "\n"; testingUpdate.GetComponent <Text>().text += "\n\n\n\n\n\n"; if (!Ability1 && !Ability2) { testingUpdate.GetComponent <Text>().text += "None\n"; } else { if (Ability1) { testingUpdate.GetComponent <Text>().text += "Sunday P.\n"; } if (Ability2) { testingUpdate.GetComponent <Text>().text += "ButterBee\n"; } } /* OLD VERSION: * testingUpdate.GetComponent<Text>().text += PlayerRank + "\n"; * testingUpdate.GetComponent<Text>().text += Sparring + "\n"; * testingUpdate.GetComponent<Text>().text += Ability1 + "\n"; * testingUpdate.GetComponent<Text>().text += Ability2 + "\n"; * testingUpdate.GetComponent<Text>().text += Rank2Upgrades + "\n"; * testingUpdate.GetComponent<Text>().text += Rank1Upgrades + "\n"; * testingUpdate.GetComponent<Text>().text += MaxHP + "\n"; * testingUpdate.GetComponent<Text>().text += MaxSP + "\n"; * testingUpdate.GetComponent<Text>().text += PWR + "\n"; * testingUpdate.GetComponent<Text>().text += SPD + "\n"; * testingUpdate.GetComponent<Text>().text += TGH + "\n"; * testingUpdate.GetComponent<Text>().text += PlayerEXP + "\n"; * testingUpdate.GetComponent<Text>().text += TotalEXP + "\n"; */ }