示例#1
0
        public static void GetSave(PuzzleObject obj)
        {
            SaveModel sm = new SaveModel();

            sm.id = obj._component.id;
            sm.Loading();

            Debug.Log(sm.obj_id);

            if (sm.obj_id > 0)
            {
                obj._component.rt.gameObject.GetComponent <PuzzleDragAndDrop>().enabled = sm.enabled == 1 ? true : false;
                if (sm.parent > 0)
                {
                    obj.SetParentLocal(new PuzzleObject(sm.parent));
                }
                obj.SetTransform(new Vector3(float.Parse(sm.posx), float.Parse(sm.posy), 0.0f));
            }
        }