//SAVE MENU public void SavePlayerStat() { SaveSystem.SavePlayer(PlayerStats.player); Time.timeScale = 1f; FindObjectOfType <AudioManager> ().PlayAudio("Menu Out"); FindObjectOfType <OtherStatus> ().EnableStatus(10); SaveMenuUI.SetActive(false); Selection.instance.SaveFile = true; }
public void DontSavePlayerStat() { Time.timeScale = 1f; SaveMenuUI.SetActive(false); }